Pathfinder 1e Archetype Oracle

Black-Blooded Oracle

The black-blooded oracle has been infused with the eerie influence of strange fluids.

Class
Oracle
Kind
Archetype
Granted Spells
Replaces
1 feature

The black-blooded oracle has been infused with the eerie influence of strange fluids, such as the mysterious black blood that freezes the life from creatures in the Land of the Black Blood, or similar substances from other parts of the Darklands or other planes. The material affects these oracles physically and mentally, altering both physiology and mystic powers.

Replaces

Oracle's Curse

Archetype Features

Curse of Black Blood Level 1

All black-blooded oracles effectively share the same curse--the curse of black blood. The material affects these oracles physically and mentally, altering both physiology and mystic powers. The blood of a black-blooded oracle actually runs black, and wounds she suffers are infected by her own power and are difficult to heal. She is immune to the effects (both beneficial and destructive) of black blood. Positive and negative energy affect a black-blooded oracle as if she were undead--positive energy harms her, while negative energy heals her (this aspect of the curse has no effect if the oracle is undead). The curse also dulls the oracle's coordination somewhat, imparting a -4 penalty on all Dexterity-based skill checks. At 5th level, she gains cold resistance 5. This increases to cold resistance 10 at 10th level, and immunity to cold at 15th level. This ability replaces the oracle's curse.

Black Blood Revelations Level 1

All black-blooded oracles have access to the following revelations, regardless of what mystery they choose.

Black Blood Spray Level 1

As an immediate action whenever a black-blooded oracle takes piercing or slashing damage, she can cause some of her black blood to spray from the wound to strike any adjacent target. She must make a touch attack to hit the target (if she's attacking the creature that caused the wound, she gains a +4 circumstance bonus on her attack roll). If she hits, she deals 1d8 points of cold damage + 1 point per 2 oracle levels she possesses. She can use this ability a number of times per day equal to 1/2 her oracle level (minimum 1/day).

Dark Resilience Level 1

The black blood flowing through a black-blooded oracle's veins gives her resistance to many effects to which undead are immune. Once per day, as an immediate action, whenever she fails a saving throw against an ability drain, a death effect, disease, energy drain, paralysis, or poison, she may attempt that saving throw again with a +4 circumstance bonus. She must take the second result, even if it is worse. At 7th level, she can use this ability twice per day. At 15th level, she can use the ability 3 times per day.

Darkvision Level 1

A black-blooded oracle gains darkvision with a range of 60 feet. The range increases to 90 feet at 15th level.

Black Blood Level 1

Black blood repulses and freezes all natural life, although certain creatures like aberrations, undead, and black-blooded oracles possess an uncanny immunity to its effects. Any other creature that comes into contact with black blood takes 1d6 points of cold damage--10d6 points of cold damage per round if fully immersed. Although black blood isn't itself inherently evil, a pint of black blood can be used as unholy water. A spellcaster who consumes a dose of black blood casts all necromantic spells at +1 caster level for the next 10 minutes, but takes 3d6 points of cold damage and 1 point of Constitution damage by drinking the stuff. Normally, a dose of black blood becomes inert an hour after being harvested from the source, losing all mystical properties. Gentle repose can preserve up to 1 gallon of black blood's magical properties for increased lengths of time, but no other method of stabilizing the stuff has yet been developed. The blood of a black-blooded oracle is diluted and does not have the properties of full-strength black blood.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Magic · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 17, 2026.

Open Game Content reproduced from Inner Sea Magic by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Magic on 2026-09-17.

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Sources Used in This Record
  • Based on class: Oracle (Class) — core content under OGL 1.0a
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