Pathfinder 1e Archetype Summoner

Blood Summoner

A blood summoner conjures an eidolon born from violence and blood, fueling its power with blood sacrifices.

Class
Summoner
Kind
Archetype
Granted Spells
—
Replaces
4 features

A blood summoner conjures an eidolon born from violence and blood. These cruel spellcasters are beings of chilling malevolence.

Replaces

Shield AllyTranspositionGreater Shield AllyMerge Forms

Archetype Features

Skills Level 1

A blood summoner adds Heal to his list of class skills.

Blood Offering Level 4

At 4th level, the blood summoner can sacrifice a flask of blood, extracted up to 1 day ago from a living creature or a corpse that's been dead no longer than 1 minute, to aid and appease an evil outsider within 30 feet as a standard action. This blood can be extracted from a willing or helpless creature as a full-round action that deals 1 point of Constitution damage. The offering grants the outsider a +2 enhancement bonus to the ability score of the blood summoner's choice and grants the blood summoner a +4 circumstance bonus on Diplomacy checks and Charisma checks to bargain with it. The bonuses last for 10 minutes. The offering cannot be made to the same fiend twice in the same day. This ability replaces shield ally.

Blood Travel Level 8

At 8th level, a blood summoner can use his maker's call ability to allow his eidolon to travel through the blood of other creatures instead of bringing it to his side. The eidolon can either emerge from the blood of a living creature within range that has fewer than its maximum hit points remaining, or burst from the corpse of a Small or larger creature within range that has been dead for no longer than 1 minute. If the eidolon emerges from an injured creature, that creature takes 4d6 points of damage, which is halved if the creature succeeds at a Fortitude save (DC = 10 + 1/2 the blood summoner's level + his Charisma modifier). The eidolon appears in its choice of the nearest unoccupied square to the creature or corpse it emerged from, and is staggered for 1 round. This ability replaces transposition.

Fiendish Calling Level 10

At 10th level, the blood summoner's summon monster ability can additionally be used as lesser planar binding as a standard action, but only to call evil outsiders. At 13th level, he can instead use it as planar binding. At 16th level, he can instead use it as greater planar binding. This ability replaces greater shield ally.

Blood Possession Level 16

At 16th level as a full-round action, a blood summoner's eidolon can enter and control the body of any corporeal creature that has blood. This ability functions as marionette possession, except that the eidolon's body also enters the target and the target can be unwilling. A successful Will save (DC = 10 + 1/2 the blood summoner's level + his Charisma modifier) negates this effect. This ability can be used once per day at 16th level, twice per day at 18th level, and three times per day at 20th level. The eidolon can end this possession at any time as a standard action. If the host body is slain while the eidolon is possessing it, the eidolon is immediately ejected, takes 4d6 points of damage, and is stunned for 1 round. This ability replaces merge forms.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Champions of Corruption · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 23, 2026.

Open Game Content reproduced from Champions of Corruption by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Champions of Corruption on 2026-09-23.

How this notice was generated

Sources Used in This Record
  • Based on class: Summoner (Class) — core content under OGL 1.0a
View references and cross-links for Blood Summoner

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.