Pathfinder 1e Archetype Cleric

Blossoming Light

Forsakes armor to become a radiant vessel of pure light, gaining abundant and versatile channel energy abilities.

Class
Cleric
Kind
Archetype
Granted Spells
Replaces
2 features

There are some clerics who take their pursuit of purity and light to extremes. These clerics are known as blossoming lights, and forsake armor and weaponry in favor of opening their hearts to pure goodness. Many are peace-loving or even pacifistic, and nearly every blossoming light favors redemption over righteous wrath.

Replaces

DomainsWeapon and Armor Proficiency

Archetype Features

Promise of Faith Level 1

A blossoming light vows to trust in her deity's protection over arms and armor. She is not proficient with any armor or shields. The blossoming light cannot use or benefit from any of her class features (including spellcasting) while wearing armor or using a shield, or for 1 minute thereafter. This ability alters the cleric's armor proficiencies.

Promise of Purity Level 1

A blossoming light must be truly pure of heart. She must be good-aligned and worship a nonevil deity. If the blossoming light willfully commits an evil act, she loses all class features (including spellcasting) until she atones. This alters the cleric's alignment.

Luminous Font Level 2

A blossoming light forsakes her deity's deeper mysteries to focus on benevolence, healing, and bringing light to darkness. A blossoming light still selects domains and retains access to domain powers, but does not gain domain spell slots. Blossoming lights are beacons of goodness, guiding others to follow their own best natures. A blossoming light adds half her level on Diplomacy checks against good creatures or to convince an evil creature to take an action against its evil nature. A blossoming light's channel energy is usable a number of times per day equal to 5 + her Charisma modifier. At 2nd level and every 2 levels thereafter, the blossoming light gains an additional use per day of channel energy. At 3rd level, when a blossoming light channels energy to harm undead, her channeled energy also harms chaotic evil outsiders, worshipers of chaotic evil deities, and evil creatures with light sensitivity or light blindness as if they were undead. At 7th level, when a blossoming light channels energy, she can expend an additional use to fill the affected area with bright light (as per daylight) for a number of rounds equal to her cleric level. At 10th level, a blossoming light can use atonement once per day as a spell-like ability, but only to offer redemption to others (as per the spell). Using the spell in this way does not require a focus or material component. This ability alters channel energy and the cleric's domains.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Adventurer's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Adventurer's Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Adventurer's Guide on 2026-09-15.

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  • Based on class: Cleric (Class) — core content under OGL 1.0a

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