Pathfinder 1e Archetype Barbarian

Brutish Swamper

The hardy and insular denizens of the swamp produce warriors of narrow focus and great strength.

Class
Barbarian
Kind
Archetype
Granted Spells
Replaces
4 features

The hardy and insular denizens of the swamp produce warriors of narrow focus and great strength. The prejudice and misunderstanding with which civilized folk often regard barbarians is often even more pronounced in the case of these belligerent outcasts from society, in large part due to the fact that brutish swampers deliberately mock and antagonize the so-called "city folk." To a brutish swamper, an urban lifestyle is one that breeds weakness and lassitude in the body. The brutish swamper has little interest or patience in maintaining alliances or friendship with those who live such soft lifestyles, and this aggression only further encourages feelings of prejudice on both sides of the cultural divide. When a brutish swamper joins an adventuring party, they usually come to value the skills and talents of their more urbanized companions, but never fully understand the desire to live lives surrounded by creature comforts.

Replaces

Fast MovementImproved Uncanny DodgeTrap SenseUncanny Dodge

Archetype Features

Alternate Skills Level 1

A brutish swamper adds Knowledge (geography) and Knowledge (local) to her list of class skills. This alters the barbarian's skills.

Marsh March Level 1

A brutish swamper can move through the underbrush and muddy terrain of bogs and swamps at her normal speed without taking damage or suffering other impairments. Briars, mud, thorns, and overgrown areas that have been magically manipulated to impede motion, however, still affect her. This replaces fast movement.

Home Level 2

At 2nd level, a brutish swamper gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks when in swamps. This bonus increases by +1 at 5th level and again every 3 levels after 5th (up to a maximum bonus of +8 at 20th level). This replaces uncanny dodge and improved uncanny dodge.

Stubborn Level 3

At 3rd level, a brutish swamper resists any attempts to change her attitude or compel her to action. Diplomacy and Intimidate checks against her take a -2 penalty, and no result can shift her attitude more than one step in a 24-hour period. These penalties increase by 2 for every 3 levels the brutish swamper has beyond 3rd. This replaces trap sense.

Wrastlin' Level 6

At 6th level, while raging, a brutish swamper gains a +2 bonus to her CMD against grapple combat maneuvers and a +2 bonus on damage rolls made as part of successful grapple combat maneuver checks. This replaces the rage power normally gained at 6th level. Rage Powers: The following rage powers complement the brutish swamper archetype: brawler, greater brawler, greater tyrant totem, lesser tyrant totem, lizard stride, low-light vision, superstition, and tyrant totem.

Grants

Home (Initiative)+2 at level 2, +3 at level 5, +4 at level 8, +5 at level 11, +6 at level 14, +7 at level 17, +8 at level 20 (in swamps)
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Wilderness · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Ultimate Wilderness by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Ultimate Wilderness on 2026-09-15.

How this notice was generated

Sources Used in This Record
  • Based on class: Barbarian (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.