Pathfinder 1e Archetype Fighter

Buckler Duelist

Wields a falcata and buckler in tandem, launching unexpected shield strikes and precision chops.

Class
Fighter
Kind
Archetype
Granted Spells
Replaces
3 features

These duelists use their bucklers both to defend themselves and to launch unexpected strikes while chopping and hewing at their foes' unprotected bodies and heads with their falcatas. They wear any type of armor, but favor bucklers, and are comfortable using both hands for offense and defense.

Replaces

Armor TrainingBraveryWeapon Training

Archetype Features

Buckler Bash Level 2

At 2nd level, a buckler duelist can perform a shield bash with a buckler (use the same damage and critical modifier as for a light shield). This ability replaces bravery.

Buckler Catch Level 3

At 3rd level, a buckler duelist can catch his opponent's weapon between his buckler and his forearm, effectively wedging the hafts of polearms and hammers or the flats of blades. This functions as a disarm combat maneuver, and the buckler duelist gains a +4 bonus on the roll. If the buckler duelist's attack fails by 10 or more, he suffers a -2 penalty to his AC until the start of his next turn. This ability replaces armor training 1.

Strong Swing Level 5

At 5th level, a buckler duelist gains a +1 bonus on attack and damage rolls when wielding a falcata and buckler that applies to attacks made by either hand. These bonuses increase by +1 for every four levels beyond 5th. With a full-attack action, a buckler duelist may alternate between using his falcata or his buckler for each attack. This does not grant additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1.

Armor Training Level 7

At 7th level, a buckler duelist gains armor training 1, and can move at his normal speed in medium armor. At 15th level, the buckler duelist gains armor training 2, and can move at his normal speed in heavy armor. This ability replaces armor training 2.

Chopping Blow Level 11

At 11th level, as a standard action, a buckler duelist can make a single melee attack with a falcata. If the attack hits, he may make a sunder combat maneuver against the target of his attack as a free action that does not provoke an attack of opportunity. This ability replaces armor training 3. Suggested Feats: Exotic Weapon Proficiency (falcata), Improved Shield Bash, Improved Two-Weapon Fighting, Power Attack, Shield Slam, Shield Master, Duelist, Two-Weapon Fighting, Weapon Focus (falcata), Weapon Specialization (falcata).
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Primer · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Inner Sea Primer by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Primer on 2026-09-15.

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  • Based on class: Fighter (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.