Pathfinder 1e Archetype Witch

Cartomancer

More than mere playing cards, harrow decks allow individuals to communicate with powers beyond mortal ken.

Class
Witch
Kind
Archetype
Granted Spells
Replaces
2 features

More than mere playing cards, harrow decks allow individuals to communicate with powers beyond mortal ken. A witch who serves the spirits of the harrow in exchange for mystical power is known as a cartomancer. Rather than connecting with a familiar, a cartomancer communes with her patron through a consecrated harrow deck.

Replaces

HexWitch's Familiar

Archetype Features

Spell Deck Level 1

Each cartomancer carries a special harrow deck that allows her to communicate with her patron. Its ability to hold spells functions identically to the way a witch's spells are granted by her familiar. The cartomancer must consult her harrow deck each day to prepare her spells and cannot prepare spells that are not stored in the deck. The spell deck cannot be used for this purpose if any cards are missing. This ability replaces the witch's familiar. The following familiar ability works differently for a cartomancer. Deliver Touch Spells (Su) At 3rd level, when the cartomancer uses the Deadly Dealer feat with a card from her spell deck, the card is not destroyed and gains the returning weapon special ability. In addition, the cartomancer can deliver a touch spell with a thrown card. This uses the Deadly Dealer feat (see below), except the attack is resolved as a ranged touch attack and the card deals no damage of its own. This ability can be used with any card (not just one from the cartomancer's spell deck).

Deadly Dealer Level 2

At 2nd level, a cartomancer gains the Deadly Dealer feat as a bonus feat, even if she does not meet the prerequisites. The cartomancer gains the benefits of the Arcane Strike feat, but only for the purposes of using Deadly Dealer. This replaces the witch's 2nd-level hex. Hexes: The following witch hexes complement the cartomancer archetype: evil eye, fortune, misfortune, soothsayer. Major Hexes: The following major hexes complement the cartomancer archetype: harrowing curse (see below), vision. Grand Hexes: The following grand hex complements the cartomancer archetype: Dire Prophecy.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

The Harrow Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

Open Game Content reproduced from The Harrow Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by The Harrow Handbook on 2026-09-18.

How this notice was generated

Sources Used in This Record
  • Based on class: Witch (Class) — core content under OGL 1.0a
View references and cross-links for Cartomancer

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.