Pathfinder 1e Archetype Druid

Cave Druid

Far from the green fields of the world above lies a lightless expanse beneath the surface.

Class
Druid
Kind
Archetype
Granted Spells
—
Replaces
7 features

Far from the green fields of the world above lies a lightless expanse beneath the surface. This darkling fairyland is not without beauty and natural wonders of its own, and a few druids seek to preserve this hidden realm and purge it of the fell horrors that creep up from below.

Replaces

Archetype Features

Cavesense

↪ builds on Nature Sense (Druid)

A underground druid adds Knowledge (dungeoneering) rather than Knowledge (geography) as a class skill and gains a +2 bonus on Knowledge (dungeoneering) and Survival skill checks. This ability replaces the nature sense ability.

Nature Bond

A cave druid may select the Darkness domain in addition to the choices normally allowed, but may not select the Air or Weather domains.

Wild Empathy

A cave druid can influence oozes, rather than magical beasts, with a –4 penalty on her wild empathy check.

Tunnelrunner

↪ builds on Woodland Stride (Druid)

At 2nd level, a cave druid can move through areas of rubble or narrow passages that require squeezing at her normal movement rate and without penalty. This ability replaces woodland stride.

Lightfoot

↪ builds on Trackless Step (Druid)

At 3rd level, a cave druid cannot be detected with tremorsense. This ability replaces trackless step.

Resist Subterranean Corruption

↪ builds on Resist Nature's Lure (Druid)

At 4th level, a cave druid gains a +2 bonus on saves against exceptional, supernatural, and spell-like abilities of oozes and aberrations. This ability replaces resist nature's lure.

Wild Shape

A cave druid gains this ability at 6th level, except that her effective druid level for this ability is equal to her druid level – 2. She cannot use wild shape to adopt a plant form. At 10th level, the cave druid can assume the form of a Small or Medium ooze as if using beast shape III, and at 12th level that of a Tiny or Large ooze as if using beast shape IV (treating the ooze as if it were a magical beast without a natural armor bonus). When in ooze form, the cave druid has no discernible anatomy and is immune to poison, sneak attacks, and critical hits.

Grants

Resist Subterranean Corruption (Fort)+2 from level 4 (against the exceptional, supernatural, and spell-like abilities of oozes and aberrations)
Resist Subterranean Corruption (Ref)+2 from level 4 (against the exceptional, supernatural, and spell-like abilities of oozes and aberrations)
Resist Subterranean Corruption (Will)+2 from level 4 (against the exceptional, supernatural, and spell-like abilities of oozes and aberrations)
Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
  • Based on class: Druid (Class) — core content under OGL 1.0a
View references and cross-links for Cave Druid

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