Pathfinder 1e Archetype Arcanist

Collegiate Initiate

A good-aligned arcanist of a halcyon magic hall who radiates an aura of good, borrows druid and good-cleric spells, and gains Spell Mastery, in place of four exploits.

Class
Arcanist
Kind
Archetype
Granted Spells
Choices
24 exploit slots replaced (collegiate initiate)

But many initiates find themselves overwhelmed by the extensive training and end up leaving before completing their studies. These spellcasters retain many of the techniques and philosophical bents, but are not considered to be graduates of the school. Yet they are still respected and valued, for the staff fully understand that its teachings and the scholastic, often hermetic lifestyle required to master the techniques are not to everyone's tastes. For the teachers, there are no truly failed students save those who abandon their philosophy and succumb to the lure of cruelty and evil.

Archetype Features

Alignment Level 1

A Collegiate initiate must be of a good alignment. This alters the arcanist's alignment.

Aura of Good Level 1

A collegiate arcanist radiates an aura of good as if she were a cleric of a level equal to her class level (see the detect good spell).

Halcyon Spell Lore

At each class level, she chooses one spell from the druid spell list or one spell with the good descriptor from the cleric spell list. The spell must be of a spell level that she can cast, and cannot be a spell that already appears on her arcanist spell list. A Collegiate initiate can cast a spell that she has chosen with this ability as if it were on her spell list and prepared by expending a number of points from her arcane reservoir equal to half the spell's level (minimum 1) and expending a spell slot of the spell's level. At 4th level and every 2 levels thereafter, a Collegiate initiate can choose to lose a spell that she has chosen with this ability in exchange for a new spell of the same spell level that meets the same requirements. This ability replaces the arcanist exploits gained at 1st, 9th, and 17th levels.

Spell Mastery Level 5

At 5th level, a Collegiate initiate gains Spell Mastery as a bonus feat. Her arcanist levels count as wizard levels for the purpose of satisfying feat prerequisites, both when selecting this bonus feat and when selecting feats gained from character advancement. If she uses her arcanist level to satisfy the prerequisites for Spell Mastery, she can prepare spells selected with this feat as arcanist spells without referring to a spellbook, but not as wizard spells. The Collegiate initiate can also select Spell Mastery as a feat gained from character advancement, allowing her to select the feat multiple times. In addition, if the Collegiate initiate gains levels in the collegiate arcanist prestige class, her prestige class levels stack with her arcanist levels when determining the number of points in her arcane reservoir (though not the effectiveness of arcane exploits based on class level). A Collegiate initiate who takes levels in collegiate arcanist and gains the spontaneous spell Mastery class feature can use that ability to instantly lose one of her prepared spells and immediately prepare a different arcanist spell of the same level or lower that she has mastered with Spell Mastery, rather than spontaneous spell mastery's normal effect. She is still limited to the same number of times per day she can use spontaneous spell mastery. This ability replaces the arcanist exploit gained at 5th level.

Exploit slots replaced (Collegiate Initiate)

Chosen as you gain archetype choices — 24 options.

Acid Jet Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 acid damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) …
Arcane Barrier Spend 1 arcane reservoir point as a swift action to gain temporary hit points equal to your arcanist level + Charisma modifier for 1 minute per level; each …
Arcane Weapon Spend 1 arcane reservoir point to make your weapon count as magic and, from 5th level, gain a scaling enhancement bonus or weapon special abilities for a number …
Bloodline Development Gain the 1st-level power of a chosen sorcerer bloodline, and spend 1 arcane reservoir point to treat your arcanist level as your sorcerer level for it; if you …
Consume Magic Items Consume potions, scrolls, staves, or wands as a move action (Charisma modifier times per day) to refill your arcane reservoir by half the contained spell's level.
Counterspell Spend 1 arcane reservoir point and an arcanist spell slot to counter a spell you identify with a dispel check (a same-level prepared spell gives a +5 bonus).
Dimensional Slide Spend 1 arcane reservoir point as part of a move or withdraw action to teleport up to 10 feet per arcanist level to a spot you can see, …
Energy Shield Spend 1 arcane reservoir point as a standard action to gain resistance 10 (rising to 30 by 20th level) against one chosen energy type for 1 minute per …
Familiar Gain a familiar using your arcanist level as your wizard level; arcanist levels stack with another class's for a familiar gained elsewhere.
Flame Arc Spend 1 arcane reservoir point to loose a 30-foot line of fire dealing 1d6 + Charisma modifier fire damage (+1d6 per 2 levels beyond 1st, max 10d6), Reflex …
Force Strike Spend 1 arcane reservoir point to automatically strike one target within 30 feet for 1d4 force damage + 1 per arcanist level, as magic missile.
Ice Missile Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 cold damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) …
Item Crafting Gain one item creation feat as a bonus feat (you must meet its prerequisites).
Lightning Lance Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 electricity damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) …
Metamagic Knowledge Gain one metamagic feat as a bonus feat (you must meet its prerequisites).
Metamixing Spend 1 arcane reservoir point to apply a metamagic feat you know to a spell as you cast it without increasing casting time (still using the higher-level slot).
Potent Magic When you spend an arcane reservoir point to raise a spell's caster level or DC, it increases by 2 instead of 1.
Quick Study Spend 1 arcane reservoir point as a full-round action (provokes) to prepare a spell in place of another prepared spell of the same level, referencing your spellbook.
School Understanding Gain one 1st-level arcane school power (using Charisma for Intelligence), and spend 1 arcane reservoir point to treat your arcanist level as your wizard level for it; if …
See Magic You can see magical auras; spend 1 arcane reservoir point to detect magic for 1 minute, auto-identifying auras and, on a touch, magic item properties without the usual …
Spell Disruption Spend 1 arcane reservoir point and succeed at a dispel check to suppress one spell effect on a single creature for a number of rounds equal to your …
Spell Resistance Spend 1 arcane reservoir point as a standard action to gain spell resistance 6 + your arcanist level for a number of rounds equal to your Charisma modifier.
Spell Tinkerer Spend 1 arcane reservoir point while adjacent to a spell effect you know of to increase or decrease its remaining duration by 50% (once per effect; unwilling targets …
Swift Consume Use the consume spells class feature or the consume magic items exploit as a swift action instead of a move action.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Adventurer's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 10, 2026.

Open Game Content reproduced from Adventurer's Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Adventurer's Guide on 2026-09-10.

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Sources Used in This Record
  • Based on class: Arcanist (Class) — cites Paizo Inc.

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