Pathfinder 1e Archetype Cavalier

Constable

Constables keep order in the narrow streets and dark alleys of settlements.

Class
Cavalier
Kind
Archetype
Granted Spells
Replaces
7 features

Constables keep order in the narrow streets and dark alleys of settlements.

Replaces

MountCavalier's ChargeExpert TrainerBannerMighty ChargeGreater BannerSupreme Charge

Archetype Features

Class Skills Level 1

Perception is a class skill for constables. This alters the cavalier's class skills.

Apprehend Level 1

A constable gains Improved Unarmed Strike as a bonus feat and can attempt a grapple combat maneuver check in place of the attack at the end of a charge. At 2nd level, the constable receives a +1 bonus on Perception checks and combat maneuver checks to disarm, grapple, or trip opponents. At 7th level and every 5 levels thereafter, this bonus improves by 1. At 4th level, the constable does not treat crowds as difficult terrain. This ability replaces mount.

Squad Commander Level 3

At 3rd level, a constable can spend 1 minute laying out a plan to activate the tactician ability without having it count against his number of uses per day. The ability must be triggered within 1 hour of the plan being made, and the benefits last for 1 minute per cavalier level he has. The constable can have only one plan at a time, and if a new plan is made, any old plan is lost. This ability replaces cavalier's charge.

Quick Interrogator Level 4

At 4th level, a constable can attempt a Diplomacy check to gather information in 1d6 × 5 minutes and attempt a Diplomacy or Intimidate check to change someone's attitude in 5 rounds. This ability replaces expert trainer.

Badge Level 5

At 5th level, a constable's badge becomes a powerful symbol of rules and authority. As long as he wears his badge, allies within 30 feet who can see him gain a +2 morale bonus on saving throws against charm, compulsion, and fear effects and a +1 morale bonus on attack rolls against targets the constable has challenged. At 10th level and every 5 levels thereafter, the bonuses increase by 1. This ability replaces banner.

Instant Order Level 11

At 11th level, a constable can bark an order to an ally within 30 feet as a standard action. That ally can instantly take a single move or standard action to comply with the order. Taking the action dazes the ally for 1 round afterward. At 20th level, the constable can use this ability as a move action, but no more than once per round. This ability replaces mighty charge and supreme charge.

Greater Badge Level 14

At 14th level, a constable can hold his badge aloft as a standard action to inspire his allies to be steadfast. All allies within 30 feet gain a number of temporary hit points equal to twice the constable's cavalier level for 10 minutes. A given ally can benefit from this ability only once per day. This ability replaces greater banner.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Heroes of the Street · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from Heroes of the Street by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Heroes of the Street on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Cavalier (Class) — core content under OGL 1.0a
View references and cross-links for Constable

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.