Pathfinder 1e Archetype Summoner

Counter-Summoner

While most summoners excel at conjuring monsters, the counter-summoner focuses instead on disrupting the conjurations of opponents.

Class
Summoner
Kind
Archetype
Granted Spells
—
Replaces
4 features

While most summoners excel at conjuring monsters, there are those who focus instead on disrupting the conjurations of opponents. The counter-summoner harnesses powerful abjuration magic to instantly thwart the conjuration and summoning abilities of other casters, though at the cost of weakening his own powers of conjuration.

Replaces

Summon Monster IBond SensesAspectGreater Aspect

Archetype Features

Counter-Summon Level 1

At 1st level, a counter-summoner can attempt to counter a conjuration spell cast by another creature. He must identify the spell being cast as normal for counterspelling. If he does so, he can attempt to counter the spell as a swift or immediate action. To counter the spell, the counter-summoner must attempt a dispel check as if using dispel magic. If the spell being countered is a summon monster or summon nature's ally spell, the counter-summoner gains a +5 bonus on the dispel check. The counter-summoner can use this ability a number of times per day equal to 3 + his Charisma modifier. This ability replaces summon monster.

Detect Summons Level 2

At 2nd level, as a swift action, a counter-summoner can target a single creature he can see and determine if it has been summoned to its current plane from another. This ability reveals whether the target has been conjured by a conjuration (summoning) or (calling) spell, and allows the counter-summoner to attempt a Spellcraft check to identify the spell that conjured it (using the same DC as if the counter-summoner had witnessed the spell being cast). This ability replaces bond senses.

Weaken Summons Level 10

At 10th level, as a standard action, a counter-summoner can attempt to weaken a summoned or called creature within 60 feet. The targeted creature takes a -2 penalty on attack and damage rolls and to Armor Class for 1 minute per summoner level. A successful Will save (DC = 10 + 1/2 the counter-summoner's class level + his Charisma modifier) negates this effect. A given summoned creature can't be targeted by this ability more than once per 24-hour period. This ability replaces aspect.

Improved Weaken Summons Level 18

At 18th level, the penalty for the counter-summoner's weaken summons ability changes to -4. This ability replaces greater aspect.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Monster Summoner's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 23, 2026.

Open Game Content reproduced from Monster Summoner's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Monster Summoner's Handbook on 2026-09-23.

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Sources Used in This Record
  • Based on class: Summoner (Class) — core content under OGL 1.0a
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