Pathfinder 1e
Archetype
Summoner
Counter-Summoner
While most summoners excel at conjuring monsters, the counter-summoner focuses instead on disrupting the conjurations of opponents.
- Class
- Summoner
- Kind
- Archetype
- Granted Spells
- —
- Replaces
- 4 features
While most summoners excel at conjuring monsters, there are those who focus instead on disrupting the conjurations of opponents. The counter-summoner harnesses powerful abjuration magic to instantly thwart the conjuration and summoning abilities of other casters, though at the cost of weakening his own powers of conjuration.
Replaces
Summon Monster IBond SensesAspectGreater Aspect
Archetype Features
Counter-Summon Level 1
At 1st level, a counter-summoner can attempt to counter a conjuration spell cast by another creature. He must identify the spell being cast as normal for counterspelling. If he does so, he can attempt to counter the spell as a swift or immediate action. To counter the spell, the counter-summoner must attempt a dispel check as if using dispel magic. If the spell being countered is a summon monster or summon nature's ally spell, the counter-summoner gains a +5 bonus on the dispel check. The counter-summoner can use this ability a number of times per day equal to 3 + his Charisma modifier.
This ability replaces summon monster.
Detect Summons Level 2
At 2nd level, as a swift action, a counter-summoner can target a single creature he can see and determine if it has been summoned to its current plane from another. This ability reveals whether the target has been conjured by a conjuration (summoning) or (calling) spell, and allows the counter-summoner to attempt a Spellcraft check to identify the spell that conjured it (using the same DC as if the counter-summoner had witnessed the spell being cast).
This ability replaces bond senses.
Weaken Summons Level 10
At 10th level, as a standard action, a counter-summoner can attempt to weaken a summoned or called creature within 60 feet. The targeted creature takes a -2 penalty on attack and damage rolls and to Armor Class for 1 minute per summoner level. A successful Will save (DC = 10 + 1/2 the counter-summoner's class level + his Charisma modifier) negates this effect. A given summoned creature can't be targeted by this ability more than once per 24-hour period.
This ability replaces aspect.
Improved Weaken Summons Level 18
At 18th level, the penalty for the counter-summoner's weaken summons ability changes to -4.
This ability replaces greater aspect.