Pathfinder 1e Archetype Cleric

Crashing Wave

Reveres the sea as a spiritual leader, speaking with aquatic life and channeling the surging power of ocean waves.

Class
Cleric
Kind
Archetype
Granted Spells
Replaces
3 features

Clerics revere their deity as the embodiment of nature and the incarnation of wind and waves. Clerics who live in or near the sea sometimes embrace the watery aspect of their deity's other dimensions and take the title of crashing wave. In aquatic communities, a crashing wave is often a healer and spiritual leader. Such clerics understand the tempestuousness and cruelty of the sea, but also its generosity and bounty. Among aquatic creatures, cecaelias, locathahs, and merfolk are the most likely to walk the path of the crashing wave. Gnomes, halflings, and humans living on coastlines or working aboard ships may also answer the call to become crashing waves.

Replaces

Bonus LanguagesChannel EnergySpontaneous Casting

Archetype Features

Sworn to the Sea Level 1

A crashing wave must select a god of seas or oceans as her deity.

Speech of the Sea Level 1

A crashing wave's bonus language options include Aquan in addition to the bonus languages available to the character from her race. The crashing wave does not gain Abyssal, Celestial, or Infernal as bonus language options. This ability alters bonus languages.

Balanced Channel Level 1

At 1st level, a crashing wave can channel the pure balance of the ocean--its wildness, its calm, its cruelty, and its gentleness. This energy can be used to harm or heal creatures, as the crashing wave chooses. Channeling this energy causes a 30-foot-radius burst centered on the cleric. Using balanced channel is a standard action that does not provoke attacks of opportunity. A crashing wave can choose whether to include herself in the effect. The cleric must be able to present her holy symbol to use this ability, and she can channel energy a number of times equal to 3 + her Charisma modifier. If the crashing wave chooses to harm, creatures within the burst that are chaotic good, chaotic evil, lawful good, or lawful evil take 1d6 points of damage plus 1d6 points of damage for every 2 levels the cleric has beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures with a neutral alignment component are unaffected by this energy. Creatures that take damage from the channeled energy can attempt a Fortitude save (DC = 10 + half the crashing wave's level + her Charisma modifier) for half damage. This damage is neither negative nor positive energy, so a creature's resistance to positive or negative energy does not reduce this damage. (However, resistance to channeled energy in particular, such as that provided by channel resistance, applies normally.) If the crashing wave chooses to heal, creatures within the burst that have any neutral alignment component are healed 1d6 points of damage plus 1d6 points of damage for every 2 levels the cleric has beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). This healing does not affect creatures that are chaotic good, chaotic evil, lawful good, or lawful evil. This healing is positive energy, so any creatures not healed by positive energy (such as undead) receive no healing from this effect, even if they have a neutral alignment. This ability replaces channel energy.

Spontaneous Casting Level 1

A crashing wave does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, a crashing wave can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or higher. This ability alters spontaneous casting. Spell Level Spontaneous Spell 1st Bless water 2nd Slipstream 3rd Water breathing 4th Control water 5th Geyser 6th Fluid form 7th Elemental body IV (water only) 8th Seamantle 9th Elemental swarm (water only)
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Blood of the Sea · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Blood of the Sea by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Blood of the Sea on 2026-09-15.

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  • Based on class: Cleric (Class) — core content under OGL 1.0a

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