Dark Lurker
Dark lurkers use darkness as an ally.
- Class
- Rogue
- Kind
- Archetype
- Granted Spells
- —
- Features
- 6
Dark lurkers use darkness as an ally. They are widely feared in many major metropolises, spoken of as "living shadows" by guards and called "the hungry night" by citizens who mistake them for fetchling assassins.
Archetype Features
Blades from the Shadows Level 2
At 2nd level, a dark lurker gains shadow strike as a bonus rogue talent. (A character using the unchained rogue class instead gains the ability to make attacks of opportunity against foes with cover, though not foes with improved cover or total cover).
At 6th level, the dark lurker can deal precision damage to targets with total concealment (though any miss chance applies normally, and may prevent an attack from hitting in the first place).
This ability replaces evasion; the dark lurker can take evasion as a rogue talent.
Blind-Fight Level 2
At 2nd level, a dark lurker gains Blind-Fight as a bonus feat.
This ability replaces the rogue talent gained at 2nd level.
Improved Blind-Fight Level 8
At 8th level, a dark lurker gains Improved Blind-Fight as a bonus feat.
This ability replaces the rogue talent gained at 8th level.
Greater Blind-Fight Level 14
At 14th level, a dark lurker gains Greater Blind-Fight as a bonus feat.
This ability replaces the rogue talent gained at 14th level.
Instinctual Sense Level 20
At 20th level, a dark lurker gains blindsight with a range of 30 feet.
This ability replaces the rogue talent gained at 20th level.
Rogue Talents
The following rogue talents complement the dark lurker archetype: befuddling strike, eerie disappearance, false attacker, fast getaway, fast stealth, opportunist, pierce the darkness, sniper's eye, and surprise attack.