Pathfinder 1e
Archetype
Ranger
Deeplands Sailor
Those plying the lightless waters of the Deeplands learn to use sound to augment their compromised vision, providing insight into the hazards lurking below the surface.
- Class
- Ranger
- Kind
- Archetype
- Granted Spells
- —
- Replaces
- 6 features
Those plying the lightless waters of the Deeplands learn to use sound to augment their compromised vision, providing insight into the hazards lurking below the surface. A Deeplands sailor has the following class features.
Replaces
CamouflageFavored TerrainHide in Plain SightSwift TrackerTrackWoodland Stride
Archetype Features
Skilled Pilot Level 1
A Deeplands sailor adds half his level (minimum 1) to Profession (sailor) and Survival checks to navigate or avoid natural hazards in subterranean waterways.
This ability replaces track.
Keen Ear Level 3
At 3rd level, a Deeplands sailor learns how to use sound to compensate for poor visibility when facing threats above and below the water. He gains the uncanny dodge rogue ability when underground and either swimming or aboard a boat.
At 8th level, he gains improved uncanny dodge under these conditions, treating his Deeplands sailor level as his effective rogue level for the purpose of denying an enemy's sneak attacks.
At 13th level, he gains blindsense with a range of 30 feet against creatures touching water.
At 18th level, his blindsense range increases to 60 feet or equal to the range of his darkvision, whichever is greater. If the Deeplands sailor becomes deafened, he loses all benefits of this ability until his hearing is restored.
This replaces favored terrain.
Quick Swim Level 7
At 7th level, a Deeplands sailor can swim at his full speed as a move action without penalty.
This ability replaces woodland stride.
Subsonic Warning Level 8
At 8th level as a swift action, a Deeplands sailor can provide the benefits of his keen ear ability to the subjects of his hunter's bond. This effect lasts for a number of rounds per day equal to the Deeplands sailor's Wisdom modifier. These rounds need not be consecutive. A deafened creature can't benefit from a Deeplands sailor's subsonic warning.
This ability replaces swift tracker.