Pathfinder 1e Archetype Barbarian

Deepwater Rager

Deepwater ragers bellow ferociously as they charge their enemies, tackling them into the raging seas.

Class
Barbarian
Kind
Archetype
Granted Spells
Replaces
5 features

Deepwater ragers bellow ferociously as they charge their enemies, tackling them into the raging seas. This archetype is compatible with both barbarians and unchained barbarians.

Replaces

Fast MovementImproved Uncanny DodgeIndomitable WillTireless RageUncanny Dodge

Archetype Features

Strong Lungs Level 1

A deepwater rager can hold her breath for a number of rounds equal to four times her Constitution score, and she does not reduce the duration of her held breath by taking a standard action or a full-round action. Additionally, as long as she is able to speak, the deepwater rager adds her Constitution modifier to Intimidate skill checks in addition to her Charisma modifier. This ability replaces fast movement.

Spiraling Charge Level 2

At 2nd level, a deepwater rager is not required to move in a straight line when she charges, provided that no space she moves into while charging is farther away from her target than the space that she is leaving. The deepwater rager must be able to see her target at the beginning of her charge and cannot use this ability while mounted. This ability replaces uncanny dodge.

Disorienting Grapple Level 5

At 5th level, a deepwater rager becomes an expert in flipping and spinning opponents as they are grappled. An opponent grappled by the deepwater rager gains the sickened condition for as long as it has the grappled condition. When the creature's grappled condition ends, for any reason, it must succeed at an Acrobatics check (with a DC equal to the deepwater rager's CMD) or fall prone. This ability replaces improved uncanny dodge.

Crushing Grapple Level 14

At 14th level, a deepwater rager gains the constrict special attack, which deals an amount of damage equal to the damage her unarmed strike deals. This ability replaces indomitable will.

Full Lungs Level 17

At 17th level, a deepwater rager does not need to breathe while she is raging. This ability replaces tireless rage. Rage Powers: The following rage powers complement the deepwater rager archetype: battle roar, bestial swimmer, brawler, intimidating glare, raging swimmer, rolling dodge, and terrifying howl.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Legacy of the First World · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Legacy of the First World by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Legacy of the First World on 2026-09-15.

How this notice was generated

Sources Used in This Record
  • Based on class: Barbarian (Class) — core content under OGL 1.0a
View references and cross-links for Deepwater Rager

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.