Pathfinder 1e
Archetype
Investigator
Demolitionist
Some engineers develop skills that allow them to take full advantage of their environments.
- Class
- Investigator
- Kind
- Archetype
- Granted Spells
- —
- Choices
- 26 investigator talent slots replaced (demolitionist)
Some engineers develop skills that allow them to take full advantage of their environments.
Replaces
Poison LorePoison Resistance
Archetype Features
Structural Knowledge Level 2
At 2nd level, a demolitionist gains Improved Sunder as a bonus feat, even if he does not meet the prerequisites.
This replaces poison lore.
Structural Insight Level 2
At 2nd level, a demolitionist gains an insight bonus equal to his investigator level on Acrobatics checks to move through difficult terrain.
At 5th level, when attempting to damage objects and structures, he ignores the first 5 points of hardness.
At 8th level, the demolitionist gains a +2 insight bonus on attack rolls when attempting to sunder an item.
At 11th level, he can attempt a sunder combat maneuver check against a wall no more than 5 feet thick. If the damage from the sunder combat maneuver exceeds the wall's hardness, the demolitionist creates a 5-foot opening in the wall, through which a Medium creature can easily pass.
This replaces poison resistance.
Ricochet Level 3
At 3rd level as a standard action, the demolitionist can attack an adjacent wall or object with a melee weapon. On a hit, he creates a 15-foot-cone of rock shards or splinters that deals 2d6 points of damage to targets in the area of effect. A target can attempt a Reflex save (DC = 10 + half the demolitionist's level + his Intelligence modifier) to reduce this damage by half. At 9th level, the damage increases to 4d6, and the investigator can create this effect with a ranged weapon by targeting a wall or object within 30 feet.
This replaces the investigator talents gained at 3rd and 9th levels.
Studied Strike Level 20
A demolitionist's studied strike damage increases every 4 levels, rather than every 2 (to 2d6 at 8th, 3d6 at 12th, 4d6 at 16th, and 5d6 at 20th level).
This alters studied strike.
Battlefield Preparation Level 6
At 6th level, the investigator can create 10 feet of difficult terrain by spending a full-round action to analyze and manipulate his surroundings. This terrain can be in any shape designated by the investigator, but at least 1 square must be adjacent to his position.
For every 4 levels he has beyond 6th, the investigator can create an additional 10 feet of difficult terrain, to a maximum of 40 feet at 18th level. This is a physical alteration that remains in place until the surface is altered again (the road is repaved, the floor repaired, etc.), and the demolitionist ignores the effects of any difficult terrain he creates in this way.
At 10th level, the demolitionist can use this ability to create clouds of dust and rubble that create concealment rather than difficult terrain in the same area. This concealment lasts 1d4 rounds plus 1 round for every 4 investigator levels, and the demolitionist is affected by the concealment as normal.
At 14th level, the difficult terrain the demolitionist creates provides cover for himself and his allies.
Investigator talent slots replaced (Demolitionist)
Chosen as you gain archetype choices — 26 options.
Alchemist Discovery
You can select one alchemist discovery as an investigator talent.
Blinding Strike
When the investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw (DC [see source formula]) or be permanently bli...
Confusing Strike
When the investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or become confused for ...
Deafening Strike
When an investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or be permanently deafened.
Device Talent
The investigator can use the Use Magic Device skill even if not trained in that skill.
Effortless Aid
The investigator can use an aid another action as a move action instead of as a standard action.
Eidetic Recollection
An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in immediate danger or distracted.
Empathy
When attempting a Sense Motive check, the investigator makes two d20 rolls and takes the higher result.
Expanded Inspiration
An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of in...
Hidden Agendas
An investigator learns to obscure his thoughts and endeavors from prying eyes and even intrusive magic.
Inspirational Expertise
When an investigator succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can expend one use of inspiration as a swift...
Inspired Alertness
Whenever the investigator becomes flat-footed, he can expend one use of inspiration to ignore that condition.
Inspired Intelligence
An investigator can add his inspiration die to all Knowledge, Linguistics, or Spellcraft checks without expending a use of inspiration, even those he's not t...
Inspired Intimidator
When the investigator succeeds at an Intimidate check to demoralize an opponent, he can expend one use of inspiration to automatically increase the result of...
Item Lore
An investigator can use Spellcraft to identify the properties and command words of magic items without the use of detect magic or similar spells.
Perceptive Tracking
The investigator can use Perception instead of Survival to both find and follow tracks, using the same DCs listed under the Survival skill (Core Rulebook 107).
Quick Study
An investigator can use his studied combat ability as swift action instead of a move action.
Repositioning Strike
When the investigator deals damage with studied strike, he can perform a reposition combat maneuver as a free action against the creature damaged by studied ...
Rogue Talent
You can select one of the following rogue talents in place of an investigator talent: assault leader, black market connections, camouflage, canny observer, c...
Sapping Offensive
When the investigator damages a studied target, that creature cannot make attacks of opportunity for 1 round.
Sickening Offensive
When the investigator damages a studied target, that creature is also sickened for 1 round.
Stealing Strike
When the investigator deals damage with studied strike, he can perform a steal combat maneuver as a free action against the creature damaged by studied strike.
Tenacious Inspiration
When an investigator rolls his inspiration die, he can roll an additional inspiration die and take the higher result.
Toppling Strike
When the investigator deals damage with studied strike, he can perform a trip combat maneuver as a free action against the creature damaged by studied strike.
Unconventional Inspiration
An investigator with this talent can pick any one skill.
Underworld Inspiration
An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, prov...