Pathfinder 1e Archetype Cavalier

Disciple of the Pike

The Order of the Pike are renowned monster hunters, taking on large game using ancient weapon arts combined with modern equipment.

Class
Cavalier
Kind
Archetype
Granted Spells
Replaces
7 features

The Order of the Pike are renowned monster hunters, taking on large game using ancient weapon arts combined with modern equipment.

Replaces

MountCavalier's ChargeExpert TrainerBannerMighty ChargeGreater BannerSupreme Charge

Archetype Features

Bigger They Are Level 1

A disciple of the pike gains a +1 dodge bonus to AC against creatures larger than he is. This bonus increases by 1 if the creature is two size categories larger. At 6th level, the bonus increases to +3 against a creature three size categories larger, and at 12th level, the bonus increases to +4 against creatures four size categories larger. This ability replaces mount.

Pike Charge Level 3

At 3rd level, a disciple of the pike learns to make more accurate charge attacks with weapons from the polearms or spears fighter weapon group (Pathfinder RPG Core Rulebook 56). He receives a +4 bonus on melee attacks when charging with a polearm or spear (instead of the normal +2). In addition, the disciple of the pike takes no penalty to his AC after making a charge attack with a polearm or spear. This ability replaces cavalier's charge.

Monster Hunter Level 4

At 4th level, a disciple of the pike has an uncanny ability to identify monsters. He can attempt Knowledge checks untrained to identify monsters and their weaknesses, and gains a bonus equal to half of his cavalier level on Knowledge checks to identify monsters. This ability replaces expert trainer.

Weapon Training Level 5

At 5th level, a disciple of the pike gains weapon training, just like a fighter. He must select polearms or spears as his weapon group, and never gains another weapon group. His bonuses with the selected group otherwise progress as though his fighter level were equal to his cavalier level. This ability replaces banner and greater banner.

Agile Charger Level 11

At 11th level, a disciple of the pike takes no penalties caused by difficult terrain while charging. His movement is still hampered by obstacles, poor visibility, and other conditions. This ability doesn't allow him to move through impassible terrain. This ability replaces mighty charge.

Deadly Charge Level 20

At 20th level, whenever a disciple of the pike makes a charge attack with a polearm or spear, he deals double the normal amount of damage. In addition, if he confirms a critical hit on a deadly charge, the target is stunned for 1d4 rounds. If the target succeeds at a Will save (DC = 10 + the cavalier's base attack bonus), it is instead staggered for 1d4 rounds. This ability replaces supreme charge.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Monster Hunter's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from Monster Hunter's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Monster Hunter's Handbook on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Cavalier (Class) — core content under OGL 1.0a
View references and cross-links for Disciple of the Pike

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.