Pathfinder 1e Archetype Oracle

Divine Herbalist

Divine herbalists practice an obscure alchemical art which involves medicinal and restorative techniques that transcend ordinary alchemy.

Class
Oracle
Kind
Archetype
Granted Spells
Replaces
1 feature

Divine herbalists practice an obscure alchemical art which involves medicinal and restorative techniques that transcend ordinary alchemy, allowing them to blur the line between alchemical medicine and divine magic.

Replaces

Revelation

Archetype Features

Master Herbalist Level 1

A divine herbalist has mastered countless alchemical techniques that supplement her divine powers and greatly aid her when she heals the sick and wounded. She gains a competence bonus on Profession (herbalist) checks equal to 1/2 her oracle level (minimum 1), and uses her Charisma modifier in place of her Wisdom modifier when attempting Profession (herbalist) checks. Additionally, a divine herbalist can identify potions as if via detect magic using Profession (herbalist) instead of Spellcraft, and she can attempt such a check after holding a potion for 1 round. This ability replaces the additional class skills the oracle gains from her mystery.

Healer's Way Level 1

A divine herbalist combines alchemy, acupuncture, and divine magic to heal wounds by touch. She can use this ability a number of times per day equal to 1 + her Charisma modifier. With one use of this ability, she uses positive energy to heal the target of 1d6 hit points for every 2 oracle levels she has. Using this ability is a standard action unless the oracle targets herself, in which case it is a swift action. Using this ability requires only one free hand. This ability counts as a paladin's lay on hands ability for the purposes of feats, spells, and effects that work with that class feature when it is used for healing purposes. Unlike lay on hands, this ability cannot be used to harm undead. This ability replaces the revelation gained at 1st level.

Master Healing Technique Level 7

At 7th level, whenever a divine herbalist heals a living creature with her healer's way ability, as a free action she can attempt a Profession (herbalist) check to remove a condition from the target, with each condition having an accompanying Profession (herbalist) DC (see the list below). She cannot take 10 or 20 on this check, nor can she receive aid from any creature except another divine herbalist (though the practitioner need not be an oracle). Failure by 5 or more causes the target to become sickened for 1 round (if the divine herbalist is attempting to remove the sickened condition, this extends it by 1 round). Similarly, failure by 10 or more instead causes the target to become nauseated for 1 round or to have its existing nauseated condition extended by 1 round. A creature that cannot be sickened or nauseated cannot have conditions removed by this ability. Minor Conditions (DC 20): Fatigued, shaken, and sickened. Major Conditions (DC 25): Dazed and staggered. Severe Conditions (DC 30): Confused, exhausted, frightened, and nauseated. Dire Conditions (DC 35): Blinded, deafened, paralyzed, and stunned. This ability replaces the revelation gained at 7th level.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Healer's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 17, 2026.

Open Game Content reproduced from Healer's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Healer's Handbook on 2026-09-17.

How this notice was generated

Sources Used in This Record
  • Based on class: Oracle (Class) — core content under OGL 1.0a
View references and cross-links for Divine Herbalist

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.