Pathfinder 1e Archetype Investigator

Dread Investigator

The dread investigator observes human behavior after the fact, honing their intuition by delving into the mysteries of death.

Class
Investigator
Kind
Archetype
Granted Spells
Choices
26 investigator talent slots replaced (dread investigator)

The dread investigator observes human behavior after the fact, honing their intuition by delving into the mysteries of death. They breach sealed tombs to recover research material rather than riches. Many join--or found--cults, while others are simply researchers who must become accustomed to undeath to pursue their work. Delayed Inspiration: A dread investigator gains inspiration at 4th level instead of 1st and gains studied combat and studied strike at 7th level instead of 4th. A dread investigator's studied strike deals 1d6 fewer points of damage than normal. This alters inspiration, studied combat, and studied strike.

Replaces

Poison LorePoison Resistance

Archetype Features

Embalming Fluids Level 1

A dread investigator adds the following spells to his class list of extracts: 1st--hide from undead, sanctify corpse; 2nd--gentle repose, lesser animate dead; 3rd--animate dead, speak with dead; 4th--rest eternal. A dread investigator can use these extracts to affect dead bodies as if using the infusion discovery to affect another creature. This ability replaces poison lore.

Negative Energy Resistance Level 2

At 2nd level, a dread investigator gains a +2 bonus on saving throws against death effects, energy drain, and negative energy. This bonus increases to +4 at 5th level and +6 at 8th level. At 11th level, effects created by undead that inflict ability drain, ability damage, or energy drain have only half their normal effect on a dread investigator (minimum 1 point of ability damage or ability drain, or 1 negative level). This ability replaces poison resistance and immunity. Investigator Talent: When a dread investigator selects the alchemical discovery talent, he can select from the following additional discoveries: alchemical zombie, mummification, or preserve organs.

Reanimation Fluid Level 7

At 7th level, a dread investigator adds undead anatomy I to his formula book, and he can share this extract with an unconscious creature as if he had the infusion discovery. If the creature is dying when it receives the infusion, it stabilizes and gains temporary hit points equal to twice the dread investigator's level. Rather than having the extract take effect immediately, the dread investigator may choose for the extract to remain latent for up to 10 minutes per level. He can trigger the extract's effect at any point by touching the creature as a standard action, and it automatically triggers if the creature using it is reduced to 0 or fewer hit points. The dread investigator can also amplify the effect of the extract, allowing it to function as undead anatomy II, but this reduces the extract's duration to 1 round per level and at the end of its duration the creature using the extract is reduced to -1 hit points. At 13th level, a dread investigator adds undead anatomy II to his formula book, and at 19th level undead anatomy III, which he can use in the same way, including amplifying the effect of the extract to the next-higher-level undead anatomy spell. This ability replaces the investigator talents gained at 7th, 13th, and 19th level.

Grants

Negative Energy Resistance+2 at level 2, +4 at level 5, +6 at level 8 (against death effects, energy drain, and negative energy)

Investigator talent slots replaced (Dread Investigator)

Chosen as you gain archetype choices — 26 options.

Alchemist Discovery You can select one alchemist discovery as an investigator talent.
Blinding Strike When the investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw (DC [see source formula]) or be permanently bli...
Confusing Strike When the investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or become confused for ...
Deafening Strike When an investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or be permanently deafened.
Device Talent The investigator can use the Use Magic Device skill even if not trained in that skill.
Effortless Aid The investigator can use an aid another action as a move action instead of as a standard action.
Eidetic Recollection An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in immediate danger or distracted.
Empathy When attempting a Sense Motive check, the investigator makes two d20 rolls and takes the higher result.
Expanded Inspiration An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of in...
Hidden Agendas An investigator learns to obscure his thoughts and endeavors from prying eyes and even intrusive magic.
Inspirational Expertise When an investigator succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can expend one use of inspiration as a swift...
Inspired Alertness Whenever the investigator becomes flat-footed, he can expend one use of inspiration to ignore that condition.
Inspired Intelligence An investigator can add his inspiration die to all Knowledge, Linguistics, or Spellcraft checks without expending a use of inspiration, even those he's not t...
Inspired Intimidator When the investigator succeeds at an Intimidate check to demoralize an opponent, he can expend one use of inspiration to automatically increase the result of...
Item Lore An investigator can use Spellcraft to identify the properties and command words of magic items without the use of detect magic or similar spells.
Perceptive Tracking The investigator can use Perception instead of Survival to both find and follow tracks, using the same DCs listed under the Survival skill (Core Rulebook 107).
Quick Study An investigator can use his studied combat ability as swift action instead of a move action.
Repositioning Strike When the investigator deals damage with studied strike, he can perform a reposition combat maneuver as a free action against the creature damaged by studied ...
Rogue Talent You can select one of the following rogue talents in place of an investigator talent: assault leader, black market connections, camouflage, canny observer, c...
Sapping Offensive When the investigator damages a studied target, that creature cannot make attacks of opportunity for 1 round.
Sickening Offensive When the investigator damages a studied target, that creature is also sickened for 1 round.
Stealing Strike When the investigator deals damage with studied strike, he can perform a steal combat maneuver as a free action against the creature damaged by studied strike.
Tenacious Inspiration When an investigator rolls his inspiration die, he can roll an additional inspiration die and take the higher result.
Toppling Strike When the investigator deals damage with studied strike, he can perform a trip combat maneuver as a free action against the creature damaged by studied strike.
Unconventional Inspiration An investigator with this talent can pick any one skill.
Underworld Inspiration An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, prov...
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

eco_the_exploiter · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 18, 2026.

Open Game Content reproduced from Cohorts and Companions by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by eco_the_exploiter on 2026-09-18.

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