Pathfinder 1e Archetype Rogue

Driver

A driver makes her living driving vehicles in the service of those who can pay for her considerable talents.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
1 feature

A driver makes her living driving vehicles in the service of those who can pay for her considerable talents. She may be a wagon-driver practiced at smuggling contraband, an accomplished musher blazing arctic trails, or a seemingly refined coach driver placing her roguish talents in the service of a wealthy patron. This archetype works best with the vehicle combat rules in Chapter 4.

Replaces

trap sense

Archetype Features

Hard Drive

When driving a vehicle that uses a group of animals or magical beasts as muscle propulsion, the DCs of all driving checks are reduced by 2, the maximum speed of the vehicle increases by 10 feet, and the acceleration increases by 5 feet. This ability takes the place of trapfinding.

Driver's Fortitude

↪ builds on Trap Sense (Rogue)

At 3rd level, the driver learns to keep driving and maintain control of her vehicle, even when mortally wounded. If the driver drops below 0 hit points but is not dead, she can attempt a DC 15 Fortitude save each round to remain conscious and in control of her vehicle, though she may take no other actions. This ability replaces trap sense.

Rogue Talents

The following rogue talents complement the driver archetype: firearm training* and getaway artist*.

Advanced Talents

The following advanced rogue talents complement the driver archetype: feat and getaway master*.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.