Pathfinder 1e Archetype Paladin

Dusk Knight

Some paladins focus their training to combat the shadows and use darkness to their advantage.

Class
Paladin
Kind
Archetype
Granted Spells
Replaces
4 features

Some paladins focus their training to combat the shadows and use darkness to their advantage. Skills: A dusk knight adds Stealth to her list of class skills, instead of Sense Motive. This alters the paladin's class skills.

Replaces

Aura of JusticeAura of ResolveChannel Positive EnergyDivine Bond

Archetype Features

Shadow Smite Level 1

A dusk knight gains concealment for 1 round per paladin level against the target of her smite evil ability in addition to its other effects. The dusk knight doesn't deal additional damage with her smite evil ability. This ability alters smite evil.

Illuminating Zeal Level 4

At 4th level, a dusk knight gains the ability to grant darkvision to her allies. As a standard action, the dusk knight grants one target touched darkvision with a range of 60 feet for 1 hour. If the target already has darkvision, the range increases by 60 feet instead. If the dusk knight targets herself, using this ability is a swift action. Using this ability consumes two uses of her lay on hands ability. This ability replaces channel positive energy.

Shadow's Embrace Level 5

At 5th level, a dusk knight learns to fight effectively in areas of darkness. She gains Blind-Fight as a bonus feat and darkvision with a range of 60 feet. If she already has darkvision, the range increases by 30 feet instead. At 10th level, a dusk knight gains Improved Blind-Fight as a bonus feat. At 15th level, a dusk knight gains the see in darkness ability. This ability replaces divine bond.

Cloak of Shadow Level 8

At 8th level, a dusk knight becomes adept at moving through darkness. She ignores her armor penalty when attempting Stealth checks and gains a bonus on Stealth checks equal to half her paladin level while in areas of dim light or darkness. This ability replaces aura of resolve.

Clouding Smite Level 11

At 11th level, a dusk knight's smite impairs her foe's abilities in the dark. When a dusk knight successfully smites a foe, she reduces the target's darkvision by 60 feet for the duration of the smite. If the target has the see in darkness ability, it must succeed at a Fortitude save or lose this ability for the duration of the smite. The save DC is equal to 10 + 1/2 the dusk knight's paladin level + her Charisma modifier. This ability replaces aura of justice.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Blood of Shadows · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Blood of Shadows by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Blood of Shadows on 2026-09-15.

How this notice was generated

Sources Used in This Record
  • Based on class: Paladin (Class) — core content under OGL 1.0a

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.