Pathfinder 1e Archetype Rogue

Earthshadow

The mystic lore the dwarves call earthcraft has been passed down through the generations, and its practitioners are called earthshadows.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
2 features

The mystic lore the dwarves call earthcraft has been passed down through the generations, and its practitioners are called earthshadows. While many earthshadows are dwarves, their secrets have been shared with a worthy few members of other races over the ages.

Replaces

TrapfindingEvasion

Archetype Features

Earthcraft Level 2

↪ builds on Evasion (Rogue)

At 2nd level, an earthshadow can draw upon the power of earth to perform mystical tricks. At the start of each day, an earthshadow gains a pool of earthcraft points equal to half her rogue level plus her Wisdom modifier, and she can spend earthcraft points to use certain spell-like abilities. The caster level of these spell-like abilities is equal to the earthshadow's rogue level. Earthcraft effects affect only the earthshadow, even if the spell could normally affect others. She can spend 1 earthcraft point to cast blend, even if she is not an elf, but this ability works only in areas of natural earth or unworked stone.

At 4th level, an earthshadow can spend 2 earthcraft points to cast meld into stone.

At 8th level, an earthshadow can spend 3 earthcraft points to cast dimension door. She must be able to see her destination (or she must be able to otherwise sense its surface, such as with tremorsense), and her current location must be connected to her destination by continuous natural earth or unworked stone.

At 12th level, an earthshadow can spend 5 earthcraft points to cast the spell stone tell but can communicate only with unworked stone.

At 16th level, an earthshadow can spend 6 earthcraft points to cast statue.

This ability replaces evasion and the rogue talents gained at 4th, 8th, 12th, and 16th levels.

Rogue Talents

The following rogue talents complement the earthshadow archetype: extra earthcraft (see below), favored terrain, fortified position (see below), major magic, minor magic, resiliency, and trap spotter.

Advanced Talents

The following advanced rogue talents complement the earthshadow archetype: against the wall (see below), dispelling attack, hide in plain sight, slippery mind, and stony skin.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Elemental Master's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Elemental Master's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Elemental Master's Handbook on 2026-09-15.

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  • Based on class: Rogue (Class) — core content under OGL 1.0a

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