Pathfinder 1e Archetype Magus

Eldritch Archer

The eldritch archer rains magical attacks down on her foes from the city walls.

Class
Magus
Kind
Archetype
Granted Spells
Replaces
2 features

The eldritch archer rains magical attacks down on her foes from the city walls. Class Skills: An eldritch archer gains Perception as a class skill, but does not gain Use Magic Device as a class skill. This ability modifies the magus's class skills.

Replaces

SpellstrikeCounterstrike

Archetype Features

Arcane Pool Level 5

An eldritch archer's choices of weapon special abilities to apply with arcane pool at 5th level include distance, nimble shot, and returning but not dancing, keen, or vorpal. This ability modifies the magus's arcane pool.

Ranged Weapon Bond Level 1

At 1st level, an eldritch archer gains a bonded object as per the wizard's arcane bonded object; it must be a ranged weapon, and it can't be used to cast a spell once per day. Holding her bonded item does not prevent the eldritch archer from providing somatic components for her spells.

Ranged Spell Combat Level 1

Instead of a light or one-handed melee weapon, an eldritch archer must use a ranged weapon for spell combat. She doesn't need a free hand for ranged spell combat. The eldritch archer cannot accept an attack penalty to gain a bonus on concentration checks to cast a spell defensively. This ability modifies spell combat.

Ranged Spellstrike Level 2

At 2nd level, whenever an eldritch archer casts a spell that calls for a ranged attack, she can deliver the spell through a ranged weapon she wields as part of a ranged attack. Instead of the free ranged attack normally allowed to deliver the spell, an eldritch archer can make one free ranged attack with a ranged weapon (at her highest base attack bonus) as part of casting this spell. The attack does not increase the spell's range. If the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies each attack; if the spell allows multiple attacks and the eldritch archer can make additional ranged attacks as part of a full-round action with spell combat, one additional ray, missile, or effect from the spell accompanies each subsequent ranged attack the eldritch archer makes in the same round until all attacks allowed by the spell are made. Unused missiles, rays, or effects remaining at the end of the eldritch archer's turn are wasted. This ability alters spellstrike. Editor's Note There are two magus arcana that list ranged spellstrike as a prerequisite: distant spellstrike, and reach spellstrike.

Focusing Spellstrike Level 16

At 16th level, an eldritch archer can use ranged spellstrike to deliver a cone- or line-shaped spell as a ray, affecting only the creature or object struck. This ability replaces counterstrike.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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Open Game Content reproduced from Heroes of the Street by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Heroes of the Street on 2026-09-15.

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  • Based on class: Magus (Class) — core content under OGL 1.0a

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