Pathfinder 1e Archetype Arcanist

Eldritch Font

An arcanist who trades prepared spells for extra spell slots and can overcharge a spell or exploit at the cost of fatigue, in place of magical supremacy and three exploits.

Class
Arcanist
Kind
Archetype
Granted Spells
Choices
24 exploit slots replaced (eldritch font)

The eldritch font is an archetype of the arcanist class.

Replaces

Magical Supremacy

Archetype Features

Font of Power Level 1

An eldritch font gains one additional spell slot for each level of arcanist spell she can cast. However, the number of spells of each level that she can prepare reduces by 1. If this reduces her spells prepared for a level to 0, she still gains spell slots of that level, which can be consumed using the consume spells class feature to fuel her arcane reservoir or cast spells using metamagic feats.

Eldritch Surge Level 3

At 3rd level, an eldritch font can, as a swift action, pour more power into her spells and abilities. She can add 2 to the caster level and DC of a spell, or increase her effective arcanist level by 2 when using an arcanist exploit. She becomes fatigued upon using this ability. If she is already fatigued, she becomes exhausted. If she's already exhausted, or something would prevent her from becoming fatigued or exhausted, she cannot use this ability. This ability does not stack with spending points from her arcane reservoir to increase the spell's caster level or DC (as the arcane reservoir class feature). Only rest can remove fatigue or exhaustion caused by an eldritch surge-spells and abilities have no effect. This ability replaces the arcanist exploit gained at 3rd level.

Improved Surge Level 7

At 7th level, an eldritch font can use her eldritch surge ability to reroll an attack roll associated with a spell or arcanist exploit, or to reroll all of the damage dice associated with a spell or arcanist exploit. In the case of attack rolls, this ability must be used after the die is rolled but before the results are revealed. The eldritch font must take the results of the reroll, even if they are lower. This ability replaces the arcanist exploit gained at 7th level.

Greater Surge Level 13

At 13th level, an eldritch font can use her eldritch surge ability to force a creature to reroll a saving throw against one spell or arcanist exploit and take the lower value. The eldritch font must declare the use of this ability before the result of that creature's saving throw is revealed. If the spell or arcanist exploit affects more than one target, only one target is affected by this ability. This ability replaces the arcanist exploit gained at 13th level.

Bottomless Well Level 20

At 20th level, an eldritch font can spend 1 hour studying her spellbook to refuel herself. Doing so allows her to prepare new spells and regain points of arcane reservoir equal to 1/2 her level. She can use this ability multiple times per day, however she still only regains spell slots once per day. This ability replaces magical supremacy.

Exploit slots replaced (Eldritch Font)

Chosen as you gain archetype choices — 24 options.

Acid Jet Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 acid damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) …
Arcane Barrier Spend 1 arcane reservoir point as a swift action to gain temporary hit points equal to your arcanist level + Charisma modifier for 1 minute per level; each …
Arcane Weapon Spend 1 arcane reservoir point to make your weapon count as magic and, from 5th level, gain a scaling enhancement bonus or weapon special abilities for a number …
Bloodline Development Gain the 1st-level power of a chosen sorcerer bloodline, and spend 1 arcane reservoir point to treat your arcanist level as your sorcerer level for it; if you …
Consume Magic Items Consume potions, scrolls, staves, or wands as a move action (Charisma modifier times per day) to refill your arcane reservoir by half the contained spell's level.
Counterspell Spend 1 arcane reservoir point and an arcanist spell slot to counter a spell you identify with a dispel check (a same-level prepared spell gives a +5 bonus).
Dimensional Slide Spend 1 arcane reservoir point as part of a move or withdraw action to teleport up to 10 feet per arcanist level to a spot you can see, …
Energy Shield Spend 1 arcane reservoir point as a standard action to gain resistance 10 (rising to 30 by 20th level) against one chosen energy type for 1 minute per …
Familiar Gain a familiar using your arcanist level as your wizard level; arcanist levels stack with another class's for a familiar gained elsewhere.
Flame Arc Spend 1 arcane reservoir point to loose a 30-foot line of fire dealing 1d6 + Charisma modifier fire damage (+1d6 per 2 levels beyond 1st, max 10d6), Reflex …
Force Strike Spend 1 arcane reservoir point to automatically strike one target within 30 feet for 1d4 force damage + 1 per arcanist level, as magic missile.
Ice Missile Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 cold damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) …
Item Crafting Gain one item creation feat as a bonus feat (you must meet its prerequisites).
Lightning Lance Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 electricity damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) …
Metamagic Knowledge Gain one metamagic feat as a bonus feat (you must meet its prerequisites).
Metamixing Spend 1 arcane reservoir point to apply a metamagic feat you know to a spell as you cast it without increasing casting time (still using the higher-level slot).
Potent Magic When you spend an arcane reservoir point to raise a spell's caster level or DC, it increases by 2 instead of 1.
Quick Study Spend 1 arcane reservoir point as a full-round action (provokes) to prepare a spell in place of another prepared spell of the same level, referencing your spellbook.
School Understanding Gain one 1st-level arcane school power (using Charisma for Intelligence), and spend 1 arcane reservoir point to treat your arcanist level as your wizard level for it; if …
See Magic You can see magical auras; spend 1 arcane reservoir point to detect magic for 1 minute, auto-identifying auras and, on a touch, magic item properties without the usual …
Spell Disruption Spend 1 arcane reservoir point and succeed at a dispel check to suppress one spell effect on a single creature for a number of rounds equal to your …
Spell Resistance Spend 1 arcane reservoir point as a standard action to gain spell resistance 6 + your arcanist level for a number of rounds equal to your Charisma modifier.
Spell Tinkerer Spend 1 arcane reservoir point while adjacent to a spell effect you know of to increase or decrease its remaining duration by 50% (once per effect; unwilling targets …
Swift Consume Use the consume spells class feature or the consume magic items exploit as a swift action instead of a move action.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Class Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 10, 2026.

Open Game Content reproduced from Advanced Class Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Advanced Class Guide on 2026-09-10.

How this notice was generated

Sources Used in This Record
  • Based on class: Arcanist (Class) — cites Paizo Inc.

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