Pathfinder 1e Archetype Rogue

Escapologist

The escapologist excels at escaping any confinement, Whether physical, magical, or mental.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
3 features

The escapologist excels at escaping any confinement, Whether physical, magical, or mental. Few restraints can hold an escapologist for long.

Replaces

TrapfindingUncanny DodgeImproved Uncanny Dodge

Archetype Features

Elusive Level 1

↪ builds on Trapfinding (Rogue)

An escapologist adds 1/2 her rogue level (minimum +1) as a bonus on all Disable Device and Escape Artist checks. An escapologist can use Disable Device to disarm magical traps.

This ability replaces trapfinding, but counts as trapfinding for the purposes of prerequisites and abilities that require trapfinding.

Unfettered Mind Level 3

↪ builds on Uncanny Dodge (Rogue)

At 3rd level, an escapologist can attempt an Escape Artist check as a full-round action to remove a mind-affecting effect currently affecting her.

The DC of this check is equal to the effect's original save DC + 20. She cannot remove effects that do not allow a saving throw. She can attempt to escape even if paralyzed or restrained, as long as she can take purely mental actions. She can attempt this check against a particular effect once per round if the effect is measured in rounds, once per minute if the effect is measured in minutes, once per 10 minutes if the effect is measured in 10-minute intervals, and so on.

This ability replaces uncanny dodge.

Impossible Escape Level 8

↪ builds on Improved Uncanny Dodge (Rogue)

At 8th level, as an immediate action, an escapologist can attempt an Escape Artist check at a -10 penalty and apply the result in place of either a failed Reflex save or her AC against an attack that would have hit her. If she succeeds, her contortions let her avoid the attack or effect entirely. Using this ability leaves the escapologist staggered until the end of her next turn. If the escapologist can't become staggered, she can't use impossible escape.

This ability replaces improved uncanny dodge.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Occult Adventures · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Occult Adventures by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Occult Adventures on 2026-09-15.

How this notice was generated

Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.