Pathfinder 1e Archetype Inquisitor

Expulsionist

Most commonly found within faiths that loathe undead or evil spirits, expulsionists are inquisitors who seek to rid the material world of the corrupting influences of wicked spirits that twist mortals

Class
Inquisitor
Kind
Archetype
Granted Spells
Replaces
3 features

Most commonly found within faiths that loathe undead or evil spirits, expulsionists are inquisitors who seek to rid the material world of the corrupting influences of wicked spirits that twist mortals to their own ends.

Replaces

Discern LiesDomainMonster Lore

Archetype Features

Expel Spirit Level 1

At 1st level, an expulsionist receives Alignment Channel and Turn Undead as bonus feats. She can channel energy a number of times per day equal to 3 + her Charisma modifier as per a cleric with an effective level equal to her inquisitor level, but only to harm or turn evil outsiders or undead (treating all evil outsiders as undead creatures for the purpose of determining whether they can be affected by Turn Undead). She can take other feats that add to this ability, such as Extra Channel or Improved Channel, but not other feats that fundamentally alter this ability, such as Elemental Channel, and she cannot select Alignment Channel multiple times. The DC to save against this ability is equal to 10 + 1/2 the expulsionist's inquisitor level + her Charisma modifier. At 8th level, an expulsionist can expend one use of her channel energy ability to attempt to force a possessing creature from its host body. The expulsionist must make a melee touch attack against the possessed creature; if successful, the expulsionist deals damage to the possessing creature as if it were targeted by the expulsionist's channel energy ability (regardless of the possessing creature's creature type), and the possession effect ceases as the possessing creature is ejected from the host body. A successful Will save (DC = the expulsionist's channel energy DC) halves the damage taken and negates the expulsion. This ability replaces domain.

Expulsionist Lore Level 1

At 1st level, an expulsionist gains a bonus equal to 1/2 her inquisitor level (minimum +1) on skill checks to notice haunts and incorporeal creatures; on Knowledge (religion) checks to identify the abilities and weaknesses of haunts and incorporeal creatures; and on Sense Motive checks to determine whether a creature is possessed, under the effects of an enchantment or curse, or otherwise magically controlled. This ability replaces monster lore.

Spirit Sleuth Level 5

At 5th level, upon interacting with a rejuvenating undead (such as a ghost) or haunt for the first time (such as by attacking the ghost or channeling energy to damage the haunt), an expulsionist can attempt a Sense Motive check as a free action to determine the specific course of action required to permanently neutralize the spirit of haunt (DC = 20 + the target's CR). This ability replaces discern lies.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Haunted Heroes Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from Haunted Heroes Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Haunted Heroes Handbook on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Inquisitor (Class) — core content under OGL 1.0a
View references and cross-links for Expulsionist

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.