Pathfinder 1e Archetype Ranger

Fortune Finder

Adventurers seek fortune and and travel to mysterious lands.

Class
Ranger
Kind
Archetype
Granted Spells
Replaces
6 features

Adventurers seek fortune and and travel to mysterious lands. The most skilled of these thrillseekers are often called fortune-finders.

Replaces

Hunter's BondImproved QuarryMaster HunterQuarryTrackWoodland Stride

Archetype Features

Hinterlander Level 1

A fortune-finder adds 1/2 his level (minimum 1) on all Climb and Swim checks. This replaces track.

Adaptable Study Level 4

At 4th level, a fortune-finder can adapt and orient himself to new environments and new enemies. He gains a +1 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks whenever he is in a terrain he hasn't selected as one of his favored terrains. He leaves no trail and can't be tracked in any such terrain (though he can leave a trail if he so chooses). In addition to this, the fortune-finder can study an opponent he can see as a move action. He then gains a bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, as well as on weapon attack and damage rolls against it. The bonus is equal to half the fortune-seeker's highest favored enemy bonus. A fortune-finder can't attempt Knowledge checks untrained to identify an opponent he has studied with adaptable study. Bonuses from adaptable study don't stack with those from the favored enemy ability. The ranger can study only a single target at a time. This ability replaces hunter's bond.

Trailblazer Level 7

Starting at 7th level, a fortune-finder can move through any sort of difficult terrain at his normal speed. Terrain that is enchanted or magically manipulated to impede movement, however, still affects the fortune-finder. This ability replaces woodland stride.

Fast Study Level 11

Beginning at 11th level, a fortune-finder can study an opponent using adaptable study as a swift or move action. In addition to this, he can maintain bonuses from adaptable study against one additional opponent. At 19th level, he can study an opponent using adaptable study as an immediate, swift, or move action and can maintain the bonuses from adaptable study against a total of three opponents. This ability replaces quarry and improved quarry.

Master Explorer Level 20

A fortune-finder of 20th level becomes a master explorer. He can move through any sort of terrain that impedes movement at his full speed, even if it is enchanted or magically manipulated to impede motion. As a full-round action, he can study one opponent he can see and has already studied with adaptable study, increasing the benefits he gains from that ability to equal his full favored enemy bonus. This ability replaces master hunter.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Blood of the Beast · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from Blood of the Beast by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Blood of the Beast on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Ranger (Class) — core content under OGL 1.0a
View references and cross-links for Fortune Finder

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.