Pathfinder 1e Archetype Summoner

God Caller

God callers follow an ancient tradition, bonding with an eidolon revered as a minor deity with a spark of divinity.

Class
Summoner
Kind
Archetype
Granted Spells
—
Replaces
4 features

God callers follow a fractured tradition that originated in a now-lost nation. They speak to an assortment of ancient divine powers to lead their communities and sometimes stir up reformations in faiths with ideals similar to their personal convictions. Any summoner (including the unchained summoner) can select the god caller archetype. Class Skills: A god caller adds Diplomacy and Intimidate to his list of class skills, instead of Knowledge (dungeoneering, engineering, geography, and nature) and Use Magic Device. This ability alters the summoner's class skills.

Replaces

TranspositionAspectGreater AspectTwin Eidolon

Archetype Features

Guidance Level 1

A god caller's eidolon has a tiny spark of divinity. It can use guidance as a spell-like ability at will. However, the eidolon and the god caller must remain within 50 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 50 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by half. This ability alters life link.

Divine Word Level 8

At 8th level, if a god caller's eidolon would grant him a bonus with the aid another action on a Diplomacy or Intimidate check, the god caller can instead choose to roll twice and take the better result. He makes the choice before rolling. Once per day while his eidolon uses the aid another action to assist him in such a check, if the god caller would improve a target's attitude toward him, or gain a success if using the individual influence rules, he instead improves that target's attitude by 2 steps or it counts as 2 successes. This ability replaces transposition.

Divine Awareness Level 10

At 10th level, after 10 minutes of concentration, a god caller's eidolon can see from afar as per clairaudience/clairvoyance. The eidolon can do this once per day at 10th level, and an additional time per day every 4 summoner levels thereafter (maximum of 3 times per day at 18th level). This ability replaces aspect.

Divine Might Level 18

At 18th level, a god caller's eidolon's attacks are treated as epic for the purpose of overcoming damage reduction and harming mythic creatures. This ability replaces greater aspect.

Overwhelming Presence Level 20

At 20th level, a god caller's eidolon can use overwhelming presence three times per day. The save DC is equal to 19 + the eidolon's Charisma modifier. This ability replaces twin eidolon.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Intrigue · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 23, 2026.

Open Game Content reproduced from Inner Sea Intrigue by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Intrigue on 2026-09-23.

How this notice was generated

Sources Used in This Record
  • Based on class: Summoner (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.