Pathfinder 1e Archetype Druid

Green Faith Initiate

Druids who are initiated into the magic of nature as strict students of the Green Faith's traditions sometimes demonstrate abilities unique to their organization.

Class
Druid
Kind
Archetype
Granted Spells
0 levels
Replaces
3 features

Druids who are initiated into the magic of nature sometimes demonstrate abilities unique to their organization.

Replaces

Trackless StepVenom ImmunityA Thousand Faces

Zephyr Message

Path to Refuge

A Thousand Voices

Archetype Features

Mediator's Ear Level 3 E · Scaling Numeric Track

↪ builds on Trackless Step (Druid)

By 3rd level, a Green Faith initiate is respected for her neutrality and even-handed attitude toward all people as well as other living things. She quickly develops a sense of other peoples' attitudes, much as she does with animals. A Green Faith initiate gains a bonus on Diplomacy and Sense Motive checks equal to half her druid level.

This replaces trackless step.

Zephyr Message Level 6

At 6th level, once per day, a Green Faith initiate can cast whispering wind as a spell-like ability, treating her druid level as her caster level.

This replaces the druid's additional daily use of wild shape gained at 6th level.

Path to Refuge Level 9 C · Uses-Per-Day Ability

↪ builds on Venom Immunity (Druid)

At 9th level, once per day, a Green Faith initiate can travel as if with transport via plants to any major Green Faith druid circle or important holy site. Each of these sites is marked with special standing stones that allow all Green Faith followers within range using transport via plants or tree stride to sense their distance from it and the direction to it. At 14th level and again at 19th level, she can use this ability one additional time per day.

This replaces venom immunity.

Secrets across Lifetimes Level 10

At 10th level, a Green Faith initiate can use legend lore once per week as a spell-like ability, drawing upon the knowledge of Green Faith archdruids recorded in secret across the generations in places where magic such as this can retrieve it. This ability does not require material components.

This replaces the druid's additional daily use of wild shape gained at 10th level.

A Thousand Voices Level 13 C · Uses-Per-Day Ability

↪ builds on A Thousand Faces (Druid)

At 13th level, a Green Faith initiate can communicate with any creature that has a language or with any stone, as if using tongues or stone tell, respectively, for up to 1 minute per druid level each day. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

This replaces a thousand faces.

Attribution

Paizo Inc. · Ultimate Wilderness · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 8, 2026.

Original content contributed by Ultimate Wilderness, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Druid (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.