Pathfinder 1e Archetype Cavalier

Green Knight

Some knights serve nature itself and can be found protecting unspoiled natural places or serving fey beings.

Class
Cavalier
Kind
Archetype
Granted Spells
Replaces
10 features

Some knights serve nature itself and can be found protecting unspoiled natural places or serving fey beings.

Replaces

MountTacticianCavalier's ChargeExpert TrainerBannerGreater TacticianMighty ChargeGreater BannerMaster TacticianSupreme Charge

Archetype Features

Beast Tongue Level 1

A green knight can use Diplomacy to improve an animal's attitude. Beast tongue otherwise functions like the druid's wild empathy ability, using the green knight's Diplomacy modifier and using her cavalier level as her effective druid level, and it counts as that ability for the purpose of other effects (such as feat prerequisites or effects that alter or improve wild empathy). This replaces tactician.

Implacable Knight Level 1

A green knight gains Endurance and Diehard as bonus feats. This replaces mount.

Nature's Servant Level 1

A green knight must select the order of the Green. This alters order.

Ferocious Level 3

At 3rd level, a green knight is not staggered when below 0 hit points. At 9th level, taking actions when below 0 hit points does not cause her to lose hit points. This replaces cavalier's charge.

Woodland Stride Level 4

At 4th level, a green knight gains the druid's woodland stride ability. This replaces expert trainer and banner.

Stalwart Level 9

At 9th level, whenever a green knight succeeds at a Fortitude or Will save against an effect that has a reduced effect on a successful save, she instead negates the effect. This replaces greater tactician.

Oaken Vitality Level 11

At 11th level, nature protects a green knight from many afflictions. The green knight becomes immune to disease, infestations, and poison. This replaces mighty charge and greater banner.

Take Their Heads Level 17

A green knight's blade is blessed by mighty fey powers and unerringly seeks out foes' necks. At 17th level, any slashing weapon a green knight wields gains the vorpal weapon special ability. This replaces master tactician.

Indestructible Level 20

At 20th level, a green knight is virtually impervious to death. She gains a +6 bonus to her Constitution score. In addition, the green knight becomes immune to death effects and to effects that would kill her without reducing her to 0 hit points, unless the effect involves decapitation. If she is decapitated, the green knight can continue to act normally. Reattachment requires the head and body to be joined and the application of any effect that restores hit points. This replaces supreme charge.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Wilderness · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from Ultimate Wilderness by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Ultimate Wilderness on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Cavalier (Class) — core content under OGL 1.0a
View references and cross-links for Green Knight

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.