Pathfinder 1e Archetype Magus

Greensting Slayer

Infuses stealth and sneak attacks with arcane power to strike lethally from the shadows.

Class
Magus
Kind
Archetype
Granted Spells
20 levels
Replaces
2 features

Arcane Pool Evasion (Ex) Improved Evasion (Ex) Magus Arcana Greensting slayers have the following class features.

Replaces

Medium ArmorHeavy Armor

Sneak Attack

1 1d6
2 1d6
3 1d6
4 1d6
5 2d6
6 2d6
7 2d6
8 2d6
9 3d6
10 3d6
11 3d6
12 3d6
13 4d6
14 4d6
15 4d6
16 4d6
17 5d6
18 5d6
19 5d6
20 5d6

Archetype Features

Arcane Pool Level 1

At 1st level, a greensting slayer can expend 1 point from his arcane pool as a swift action to add 1d6 points of sneak attack damage to his next melee attack that round. The attack must meet all of the usual prerequisites for making a sneak attack, as the rogue class feature. For every 4 levels beyond 1st, the amount of sneak attack damage dealt by this ability increases by 1d6 (to a maximum of 5d6 at 17th level). If a greensting slayer gets a sneak attack from another source, the bonuses on damage stack. A greensting slayer cannot use his arcane pool to enhance his weapon. This ability modifies the arcane pool ability.

Evasion Level 7

At 7th level, the greensting slayer gains evasion, as the rogue class feature. This ability replaces medium armor proficiency.

Improved Evasion Level 13

At 13th level, the greensting slayer gains improved evasion, as the advanced rogue talent of the same name. This ability replaces heavy armor proficiency.

Magus Arcana Level 1

In addition to the magus arcana presented below, the following magus arcana complement the greensting slayer archetype: close range, hasted assault, maneuver mastery, pool strike, and silent magic. Dark Shifter (Su) The magus can expend 1 point from his arcane pool as a move action to change the target of an ongoing spell effect with the darkness descriptor within 60 feet. The new target must be within the spell's range, using the magus's level as the effective caster level for the purpose of determining the maximum range the effect can be moved from the magus. If the spell effect the magus is moving originated from another creature, the magus must succeed at a caster level check to reposition the effect (DC = 11 + the effect's caster level). Failure wastes the magus's move action, but does not expend the point from his arcane pool. The magus must be at least 6th level before selecting this arcana.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Bastards of Golarion · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Bastards of Golarion by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Bastards of Golarion on 2026-09-15.

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  • Based on class: Magus (Class) — core content under OGL 1.0a

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