Pathfinder 1e
Archetype
Investigator
Guardian of Immortality
Guardians of immortality are investigators charged with hunting down those who would attempt to steal or learn for themselves the secret to creating the sun orchid elixir.
- Class
- Investigator
- Kind
- Archetype
- Granted Spells
- —
- Choices
- 26 investigator talent slots replaced (guardian of immortality)
Guardians of immortality are investigators charged with hunting down those who would attempt to steal or learn for themselves the secret to creating the sun orchid elixir.
Replaces
Poison LorePoison Resistance
Archetype Features
Guardian's Gaze Level 2
At 2nd level, a guardian of immortality adds 1/2 his investigator level as a bonus on Sense Motive checks.
This ability replaces poison lore.
Desert Survivor Level 2
At 2nd level, a guardian of immortality is trained by druids to survive the hazards of the desert. He gains Endurance as a bonus feat and does not treat sand as difficult terrain. At 5th level, he gains resist fire 10. At 8th level, he can see twice as far in sandstorms, clouds, and fog, and whenever he gains an advantage in a desert tile during a pursuit, he gains an additional advantage.
This ability replaces poison resistance.
Liar's Familiarity Level 7
At 7th level, a guardian of immortality learns decoy and forgery techniques. His inspiration applies automatically without using an action or a use of inspiration on saving throws to disbelieve illusions, Disguise skill checks, Perception checks to see through disguises, and Linguistics checks to create or detect forgeries.
This replaces the investigator talent gained at 7th level.
Orchid's Drop Level 11
At 11th level, a guardian of immortality is entrusted with a secret solution designed by alchemists to emulate certain aspects of the sun orchid elixir, granting him a +1 alchemical bonus on all saving throws.
This ability replaces immunity to poison.
Teleportation Warden Level 13
At 13th level, a guardian of immortality is trained to sense the impending arrival or departure of creatures using teleportation. This ability constantly functions like trace teleport. In addition, the guardian of immortality can use conjuration foil once per day as an immediate action.
This replaces the investigator talent gained at 13th level.
Investigator talent slots replaced (Guardian of Immortality)
Chosen as you gain archetype choices — 26 options.
Alchemist Discovery
You can select one alchemist discovery as an investigator talent.
Blinding Strike
When the investigator deals damage with studied strike, the opponent must succeed at a Fortitude saving throw (DC [see source formula]) or be permanently bli...
Confusing Strike
When the investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or become confused for ...
Deafening Strike
When an investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or be permanently deafened.
Device Talent
The investigator can use the Use Magic Device skill even if not trained in that skill.
Effortless Aid
The investigator can use an aid another action as a move action instead of as a standard action.
Eidetic Recollection
An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in immediate danger or distracted.
Empathy
When attempting a Sense Motive check, the investigator makes two d20 rolls and takes the higher result.
Expanded Inspiration
An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of in...
Hidden Agendas
An investigator learns to obscure his thoughts and endeavors from prying eyes and even intrusive magic.
Inspirational Expertise
When an investigator succeeds at a Knowledge check to identify a monster's special powers or vulnerabilities, he can expend one use of inspiration as a swift...
Inspired Alertness
Whenever the investigator becomes flat-footed, he can expend one use of inspiration to ignore that condition.
Inspired Intelligence
An investigator can add his inspiration die to all Knowledge, Linguistics, or Spellcraft checks without expending a use of inspiration, even those he's not t...
Inspired Intimidator
When the investigator succeeds at an Intimidate check to demoralize an opponent, he can expend one use of inspiration to automatically increase the result of...
Item Lore
An investigator can use Spellcraft to identify the properties and command words of magic items without the use of detect magic or similar spells.
Perceptive Tracking
The investigator can use Perception instead of Survival to both find and follow tracks, using the same DCs listed under the Survival skill (Core Rulebook 107).
Quick Study
An investigator can use his studied combat ability as swift action instead of a move action.
Repositioning Strike
When the investigator deals damage with studied strike, he can perform a reposition combat maneuver as a free action against the creature damaged by studied ...
Rogue Talent
You can select one of the following rogue talents in place of an investigator talent: assault leader, black market connections, camouflage, canny observer, c...
Sapping Offensive
When the investigator damages a studied target, that creature cannot make attacks of opportunity for 1 round.
Sickening Offensive
When the investigator damages a studied target, that creature is also sickened for 1 round.
Stealing Strike
When the investigator deals damage with studied strike, he can perform a steal combat maneuver as a free action against the creature damaged by studied strike.
Tenacious Inspiration
When an investigator rolls his inspiration die, he can roll an additional inspiration die and take the higher result.
Toppling Strike
When the investigator deals damage with studied strike, he can perform a trip combat maneuver as a free action against the creature damaged by studied strike.
Unconventional Inspiration
An investigator with this talent can pick any one skill.
Underworld Inspiration
An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, prov...