Pathfinder 1e Archetype Rogue

Guerrilla

Guerrillas fight against oppressive leadership and governments-often under cover of night.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
5 features

Guerrillas fight against oppressive leadership and governments-often under cover of night. Any rogue (including the unchained rogue) can select the guerrilla archetype.

Replaces

TrapfindingEvasionTrap SenseUncanny DodgeImproved Uncanny Dodge

Archetype Features

Skilled Liar Level 1

↪ builds on Trapfinding (Rogue)

Whenever a guerrilla uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). A guerrilla can still use Disable Device to disarm magic traps.

This ability replaces trapfinding.

Cover of Night Level 2

↪ builds on Evasion (Rogue)

At 2nd level, a guerrilla learns to use darkness to her advantage. She gains a +5 bonus on Disguise, Sleight of Hand, and Stealth checks while she is in areas of dim light or darkness, and can create mundane disguises in dim light or darkness with a full-round action (instead of the normal 1d3 × 10 minutes). Additionally, while in dim light or darkness, if a guerrilla would have concealment, she instead has total concealment.

This ability replaces evasion.

Secret Messenger Level 3

↪ builds on Trap Sense (Rogue)

At 3rd level, a guerrilla gains a +1 bonus on Bluff checks to convey secret messages and on Sense Motive checks to discern secret messages. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).

This ability replaces trap sense.

Guerrilla Sniping Level 4

↪ builds on Uncanny Dodge

At 4th level, when a guerrilla is in an area of dim light or darkness, she takes only a -10 penalty on her Stealth check to maintain her obscured location while sniping.

This ability replaces uncanny dodge.

Uncanny Dodge Level 8

↪ builds on Improved Uncanny Dodge (Rogue)

At 8th level, a guerrilla gains uncanny dodge.

This ability replaces improved uncanny dodge.

Rogue Talents

The following rogue talents complement the guerrilla archetype: camouflage, fast stealth, powerful sneak, rogue crawl, stand up, and surprise attack. Advanced Rogue Talents: The following advanced rogue talents complement the guerrilla archetype: deadly sneak, master of disguise, stealthy sniper, and opportunist.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Intrigue · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Inner Sea Intrigue by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Intrigue on 2026-09-15.

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Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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