Pathfinder 1e Archetype Ranger

Guildbreaker

Some rangers aren't the type to put their steel and sweat behind fighting particular kinds of creatures.

Class
Ranger
Kind
Archetype
Granted Spells
Replaces
3 features

Some rangers aren't the type to put their steel and sweat behind fighting particular kinds of creatures. Instead, these shrewd warriors alter their focus and dedicate their efforts to dismantling enemy organizations. Guildbreakers stoke their enmity for their foes, and they train to track the movements of rival organizations, and even to infiltrate these groups to gather secret intelligence.

Replaces

Hunter's BondWild EmpathyWoodland Stride

Archetype Features

Class Skills Level 1

A guildbreaker adds Bluff, Disguise, and Knowledge (local) to his list of class skills, instead of Handle Animal, Heal, and Knowledge (geography). This alters the ranger's class skills.

Favored Organization Level 1

When a guildbreaker selects a favored enemy, he can opt to select a specific organization, such as a particular thieves' guild, in lieu of a specific creature type. The guildbreaker must select this option for his first favored enemy, but he can choose either option for his later favored enemies. The guildbreaker's bonuses from favored enemy apply against official members of this organization regardless of their creature type, but not against the organization's allies, paid mercenaries, or forced labor. This ability only applies if the guildbreaker knows that the target is a member of the organization. This ability alters favored enemy.

Read the City Level 1

A guildbreaker spends most of his time in cities and large population centers. As a result, he gains an innate sense of comings and goings in the hustle around him. When in an urban environment, a guildbreaker can use the Survival skill to gather information, but only about the movements of creatures and what sort of people (races, social classes, predominant professions, and the like) occupy the community. Unlike with the normal way to gather information, the guildbreaker studies the signs of the city instead of asking around, so it doesn't spread word about the nature of his questions to others. This ability replaces wild empathy.

Deep Cover Level 4

Guildbreakers may work to dismantle their enemies' power structures from within, and they know how to gather resources and the necessary trappings in order to masquerade as a member of those organizations. At 4th level, a guildbreaker adds a circumstance bonus equal to twice his favored organization bonus to all Bluff and Disguise checks to appear to be a member of the organization (this does not apply on Disguise checks to change his appearance and replace a specific member, but rather to checks related to appear to be a general member of the organization). The bonus on Bluff checks from deep cover stacks with the guildbreaker's overall bonus from favored organization if the person he is attempting to deceive is also a member of that organization. A guildbreaker posing as a member of one of his favored enemy organizations automatically defeats truthtelling magic (as if under the effects of glibness), but only for the purpose of claiming to be a member of the organization. Truth-telling magic can still expose him with a more indirect question, such as a member of a non-religious evil organization asking the guildbreaker for the identity of his patron deity. This ability replaces hunter's bond.

Crowd Stride Level 7

At 7th level, a guildbreaker can slip through crowded streets with ease. His movement speed is not reduced when moving through a crowd. This ability replaces woodland stride.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Ultimate Intrigue · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from Ultimate Intrigue by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Ultimate Intrigue on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Ranger (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.