Pathfinder 1e
Archetype
Brawler
Hinyasi
Hinyasi teach martial traditions centered on the use of farming tools and on other improvised weapons.
- Class
- Brawler
- Kind
- Archetype
- Granted Spells
- —
- Choices
- 2 humble beginnings bonus feat
Hinyasi teach martial traditions centered on the use of farming tools and on other improvised weapons.
Replaces
Close Weapon MasteryKnockout
Archetype Features
Humble Beginnings Level 1 H · Bonus Feat Channel
A hinyasi gains her choice of Catch Off-Guard or Throw Anything as a bonus feat. She is not proficient with shields.
This alters the brawler's armor proficiencies.
Improvisation Training Level 2 F · Gated Unlock
A hinyasi is skilled at fighting with improvised weapons. She deals damage equal to her unarmed strike damage while fighting with an improvised weapon. A hinyasi treats improvised weapons as weapons from the close fighter weapon group.
This replaces the bonus combat feat gained at 2nd level.
Improvised Maneuver Level 4 F · Gated Unlock
At 4th level, a hinyasi learns to confound and befuddle her opponents with improvised weapons. She chooses one of the following combat maneuvers: bull rush, drag, disarm, sunder, reposition, or trip. When she hits an opponent with an improvised weapon, the hinyasi can perform her chosen combat maneuver against the same target as a free action. She takes a -4 penalty on the combat maneuver check, and she can't attempt an improvised maneuver check more than once per round. This combat maneuver still provokes attacks of opportunity unless the hinyasi has a feat or ability that allows her to perform it without provoking attacks of opportunity.
At 10th level, she chooses a second combat maneuver that she can use with this ability, though she can still perform only one improvised maneuver per round. At 16th level, she chooses a third, though she can still perform only one improvised maneuver per round.
This replaces knockout.
Improvisation Mastery Level 5 F · Gated Unlock
At 5th level, a hinyasi picks one type of improvised weapon (light, one-handed, or two-handed) and gains a +2 bonus on attack and damage rolls with that type of weapon.
This replaces close weapon mastery.
Humble Beginnings Bonus Feat
Chosen as you gain archetype choices — 2 options.
Catch Off-Guard
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Throw Anything
You are used to throwing things you have on hand.