Pathfinder 1e Archetype Paladin

Holy Gun

Not all paladins are knights in shining armor.

Class
Paladin
Kind
Archetype
Granted Spells
Replaces
3 features

Not all paladins are knights in shining armor. Holy guns roam the world searching for evil. And where they find it, they put it down.

Replaces

Detect EvilSmite EvilDivine Bond

Archetype Features

Weapon and Armor Proficiency

Holy guns are proficient with all simple and martial weapons, firearms, and light armor.

Have Gun

↪ builds on Detect Evil (Paladin)

At 1st level, the holy gun gains the Amateur Gunslinger feat and Gunsmithing as a bonus feat. She also gains a battered gun identical to the one gained by the gunslinger. This ability replaces detect evil.

Divine Deed

At 2nd level, the holy gun gains the following deed. This deed works and interacts with grit the same way as gunslinger deeds, but only the holy gun can use it. If the holy gun also has levels in gunslinger, she can spend grit points from that class to use this deed.

Smiting Shot

↪ builds on Smite Evil (Paladin)

A holy gun can spend 1 grit point to make a smiting shot with a firearm attack as a standard action. If the target is evil, the holy gun adds her Charisma bonus and her paladin level to the damage of the firearm attack. If the target of the smiting shot is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to the Charisma modifier plus 2 points of damage per level the paladin possess. Regardless of the target, smiting shot automatically bypasses any DR the creature might have. This ability replaces smite evil.

Divine Bond

↪ builds on Divine Bond

At 5th level, a holy gun forms a bond with her deity. This functions as the paladin's divine bond ability, except the bond must always take the form of a firearm. In addition to the listed abilities, a holy gun can add the distance, reliable, or seeking special abilities to her weapon, but she cannot add the defending or disruption special abilities. This ability replaces the standard paladin's divine bond.

Holy Grit

At 11th level, a holy gun gains a number of grit points equal to her Charisma modifier (minimum 1) and gains the use of a single gunslinger deed. She can select any deed that a gunslinger of her paladin level –4 could use. At 14th level, and every three levels beyond 14th, the holy gun gains another point of grit and another gunslinger deed that a gunslinger of her level –4 could use. If she already has levels in gunslinger, she gains a bonus to the maximum amount of grit she can have each day, equal to her Charisma bonus (if any) but gains no extra grit as the start of each day.

Holy Slinger

This ability function like the holy champion paladin class feature, but the banishment occurs when she hits an evil outsider with the smiting shot deed.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Paladin (Class) — core content under OGL 1.0a

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.