Pathfinder 1e
Archetype
Ninja
Hunting Serpent
Specially trained killers dispatched by their order to hunt relentlessly and strike from the shadows.
- Class
- Ninja
- Kind
- Archetype
- Granted Spells
- —
- Choices
- 41 ninja trick slots replaced (hunting serpent)
The order dispatches specially trained killers to hunt relentlessly and fight from the shadows. Class Skills: A hunting serpent gains Survival as a class skill but loses Knowledge (nobility). This ability alters the ninja's class skills.
Replaces
Archetype Features
Relentless Pursuit Level 3
At 3rd level, a hunting serpent gains a +1 bonus on Diplomacy checks to gather information and on Survival checks to identify or follow tracks. The bonus increases by 1 for every 3 ninja levels beyond 3rd.
This ability replaces no trace.
Death Mark Level 4
At 4th level, as a swift action once per day, a hunting serpent can mark an opponent damaged by her sneak attack for death. A hunting serpent gains a +1 competence bonus on attack and damage rolls against an opponent affected by death mark as well as on Survival checks to track the marked creature. The bonuses from death mark and its number of uses per day increase by 1 at 8th, 12th, and 16th levels. The effects of death mark last for 24 hours, until the marked creature is slain, or until the hunting serpent chooses to mark another creature, whichever comes first.
This ability replaces uncanny dodge, improved uncanny dodge, and the ninja tricks gained at 12th and 16th levels.
Certain Demise Level 10
At 10th level, the hunting serpent's sneak attack damage applies on the first attack she makes each round against the target of her death mark ability, even if it normally wouldn't. Other effects that trigger on a sneak attack do not apply with this ability.
This ability replaces the ninja trick gained at 10th level.
Ninja trick slots replaced (Hunting Serpent)
Chosen as you gain archetype choices — 41 options.
Acrobatic Master
As a swift action, a ninja with this trick can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before …
Arcane Backfire
On a hit against a creature holding a charged or per-day magic item, the ninja can attempt a UMD check to drain a use or charges equal to …
Bleeding Attack
Sneak attacks cause bleed damage each round equal to the number of sneak attack dice rolled.
Blood Debt
Gains In Harm's Way as a bonus feat and can spend 1 ki to impose a blood debt on an aided ally.
Breath of the Ancestors
The ninja chooses an imperial dragon type and expends smoke bomb supplies and up to 2 ki to produce a breath weapon dealing her sneak attack damage.
Choking Bomb
Whenever a ninja throws a smoke bomb, all living creatures in the resulting cloud must make a Fortitude save or become staggered by the choking black smoke for...
Combat Trick
A rogue that selects this talent gains a bonus combat feat (see Feats).
Darkvision
This trick allows the ninja to use her ki to enhance her sight, granting darkvision out to a range of 60 feet.
Deadly Range
A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet.
Deflect Arrows
A ninja who selects this ninja trick gains the Deflect Arrows feat as a bonus feat.
Fast Stealth
This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Feather Fall
As an immediate action, the ninja can slow her descent as if using feather fall .
Flurry of Stars
A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken.
Forgotten Trick
A ninja with this ability can recall one trick taught to her by her ancient masters.
Herbal Compound
The ninja spends 1 ki and consumes an herbal compound as a move action: -2 AC and Reflex saves, but +4 alchemical bonus on Will saves for 10 …
Hidden Weapons
A ninja with this ability can easily conceal weapons on her body.
High Jumper
When a ninja with this trick makes a high jump, the DC for that jump is half the normal DC.
Kamikaze
The ninja spends 1 ki point to give her unarmed strikes and wielded weapons the vicious weapon special ability for 1 round per level.
Ki Block
A ninja with this trick can prevent a creature from using its ki pool.
Ki Charge
A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action.
Ki Venom
Spend 1 ki as a full-round action to create a temporary injury poison dealing 1d4 Str or Dex damage, with options to spend additional ki to enhance it.
Poison Bomb
Whenever the ninja throws a smoke bomb, she can decide to include 1 dose of any inhaled poison she possesses.
Pressure Points
A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain.
Redirect Force
When performing a maneuver she could make without provoking, the ninja may provoke anyway and add the damage taken as a bonus on her maneuver roll instead of …
Rogue Talent
The ninja can select a rogue talent in place of a ninja trick.
Shadow Clone
The ninja can create 1d4 shadowy duplicates of herself that conceal her true location.
Slow Metabolism
The ninja has a slower-than-normal metabolism.
Slow Reactions
Opponents damaged by the rogue's sneak attack can't make attacks of opportunity for 1 round.
Smoke Bomb
This ability allows a ninja to throw a smoke bomb that creates a cloud of smoke with a 15-foot radius.
Snatch Arrows
A ninja who selects this ninja trick gains the Snatch Arrows feat as a bonus feat.
Strangler
Take no penalty using a scarf as an improvised garrote, and spend 1 ki on a grapple check to gain constrict damage equal to half sneak attack dice.
Style Master
A ninja who selects this ninja trick gains a style feat that she qualifies for as a bonus feat.
Sudden Disguise
As a swift action, a ninja can change her appearance for 1 minute per level.
Swarming Attack
While sharing a space with an ally via the swarming racial trait, the ninja gains a bonus on damage rolls equal to the number of that ally's sneak …
Swift Poisoner
A ninja with this trick can apply a dose of poison to a weapon as a swift action.
Unarmed Combat Training
A ninja who selects this ninja trick gains Improved Unarmed Strike as a bonus feat.
Undetected Sabotage
Whenever a ninja with this trick uses Disable Device to sabotage or disable a device, she can make a Stealth check with a bonus equal to her level.
Vanishing Trick
As a swift action, the ninja can disappear for 1 round per level.
Ventriloquism
As a swift action, the ninja can throw her voice as if using the spell ventriloquism .
Wall Climber
A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces.
Weapon Training
A rogue that selects this talent gains Weapon Focus as a bonus feat.