Pathfinder 1e Archetype Bard

Juggler

A bard who turns juggling into a martial art, deflecting attacks and wielding multiple weapons at once.

Class
Bard
Kind
Archetype
Granted Spells
—
Replaces
5 features

Jugglers are masters of manipulating objects, most famously by keeping multiple objects in the air simultaneously. They often incorporate this talent into acting, comedy, or dance. Adventuring jugglers find their abilities translate well into the use of thrown weapons.

Replaces

Bardic KnowledgeLore MasterSoothing PerformanceVersatile PerformanceWell-Versed

Archetype Features

Weapon and Armor Proficiencies Level 1

A juggler is proficient with all simple weapons, plus martial thrown weapons. This ability replaces his normal weapon proficiencies. A juggler is not proficient with shields.

Fast Reactions Level 1

At 1st level, a juggler gains Deflect Arrows as a bonus feat. At 5th level, he gains Snatch Arrows as a bonus feat. The juggler doesn't need to meet the prerequisites for these feats. The juggler can use the ability granted by these feats an additional time each round at 11th level (with a -5 penalty on his second attack roll) and at 17th level (with a -10 penalty on his third attack roll). This ability replaces bardic knowledge and lore master.

Combat Juggling Level 2

At 2nd level, a juggler can hold and wield (in other words, "juggle") up to three items or weapons in his hands. The juggler must be able to hold and wield an object in one hand in order to juggle it. This ability doesn't grant the juggler additional attacks, though it does allow him to use different weapons as part of a full attack. As long as he is juggling fewer than three objects, the juggler is considered to have a free hand (for the purposes of drawing a weapon, using somatic components, using Deflect Arrows, and so on). At 6th level and every 4 levels thereafter, the maximum number of objects the juggler can juggle increases by one, to a maximum of seven objects at 18th level. If the juggler is affected by any action or condition that would require a concentration check while he is juggling, he must attempt a Sleight of Hand check to continue juggling and avoid losing concentration. The check's DC is the same as a concentration check, treating the spell level as twice the number of objects being juggled. If the juggler fails his Sleight of Hand check, he drops all juggled objects but one, determined randomly. This ability replaces versatile performance.

Evasion Level 2

At 2nd level, a juggler gains evasion, as the rogue class feature of the same name. At 12th level, he gains improved evasion, as the rogue advanced talent. This ability replaces well-versed and soothing performance.
Attribution

Eco · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Ranged Tactics Toolbox by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Eco on 2026-09-15.

How this notice was generated

Sources Used in This Record
  • Based on class: Bard (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.