Pathfinder 1e Archetype Barbarian

Jungle Rager

A jungle rager can disappear from sight, strike from hiding, and use the environment to shield herself from harm.

Class
Barbarian
Kind
Archetype
Granted Spells
Replaces
3 features

A jungle rager can disappear from sight, strike from hiding, and use the environment to shield herself from harm.

Replaces

Improved Uncanny DodgeTrap SenseUncanny Dodge

Archetype Features

Home Ground Advantage Level 2

At 2nd level, a jungle rager learns how to make optimal use of the natural cover of her homeland. She chooses a specific terrain type from the ranger list of favored terrains. When in this terrain, she increases her bonus to AC and on Reflex saving throws gained from cover, partial cover, and improved cover (but not soft cover) by 1. In this terrain, she also increases the miss chance caused by concealment for attacks against her by 5%. This ability replaces uncanny dodge.

Jungle Endurance Level 3

At 3rd level, a jungle rager gains a +1 bonus on Fortitude saves to resist the effects of hot weather and diseases. This bonus increases by +1 every 3 barbarian levels after 3rd. This ability replaces trap sense.

Home Ground Supremacy Level 5

At 5th level, a jungle rager becomes even more capable when navigating and fighting in her preferred terrain. She gains the woodland stride ranger ability, though this ability works only in the terrain she selected for the home ground advantage ability. In this terrain, she gains an additional +1 bonus to AC when benefiting from cover or improved cover (but not soft cover). This ability replaces improved uncanny dodge.

Damage Reduction Level 8

A jungle rager gains this ability at 8th level, except her effective barbarian level for the ability is equal to her barbarian level - 1. In addition, this damage reduction is doubled against damage dealt by creatures with the swarm subtype. This ability otherwise functions as the barbarian ability of the same name. Rage Powers The following rage powers complement the jungle rager archetype: animal fury, bestial climber, hive totem, internal fortitude, low-light vision, night vision, raging climber, scent, sharpened accuracy, and surprise accuracy.

Grants

Jungle Endurance+1 at level 3, +2 at level 6, +3 at level 9, +4 at level 12, +5 at level 15, +6 at level 18 (to resist the effects of hot weather and diseases)
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Combat · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Inner Sea Combat by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Combat on 2026-09-15.

How this notice was generated

Sources Used in This Record
  • Based on class: Barbarian (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.