Pathfinder 1e Archetype Inquisitor

Keeper of Constructs

Some inquisitors track down malicious construct crafters and fight renegade constructs with unrivaled expertise.

Class
Inquisitor
Kind
Archetype
Granted Spells
Replaces
4 features

Some inquisitors track down malicious construct crafters and fight renegade constructs with unrivaled expertise.

Replaces

DomainExploit WeaknessMonster LoreStern Gaze

Archetype Features

Penetrating Blows Level 8

A keeper of constructs' attacks are divinely guided to pierce the defenses of constructs. The keeper of constructs treats her weapons as adamantine for the purpose of overcoming damage reduction when attacking constructs. At 8th level, she ignores the first 5 points of DR or hardness when attacking constructs. At 16th level, she ignores the first 10 points of DR or hardness when attacking constructs. This replaces the inquisitor's domain.

Construct Influence Level 1

A keeper of constructs' knowledge of constructs' inner workings allows her to gain an upper hand over constructs. She can use the Intimidate skill to demoralize constructs, and when she attempts to do so, she gains a bonus on the check equal to half her inquisitor level (minimum 1). This replaces stern gaze.

Construct Lore Level 1

A keeper of constructs adds twice her Wisdom modifier plus her Intelligence modifier as a bonus when attempting Knowledge checks to identify the abilities and weaknesses of constructs. This replaces monster lore.

Wrest Control Level 14

At 14th level, three times per day, the keeper of constructs can issue a command to a construct as a standard action. This functions as a suggestion spell that is dismissible, affects the construct despite its normal immunity to mind-affecting effects, and has a caster level equal to the keeper of constructs' inquisitor level. The construct can resist the command with a successful Will saving throw (DC = 10 + half the keeper of constructs' inquisitor level + her Wisdom modifier). A construct that successfully saves is immune to this ability for the following 24 hours. This effect immediately ends if the construct is attacked while under its influence. If an affected construct was being controlled by a creature, that individual can regain control of the construct with a successful Charisma check (attempting this check requires a standard action) opposed by the inquisitor's Charisma check. On a success, the original creature regains full control of the construct and this effect ends. This replaces exploit weakness.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

People of the Wastes · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from People of the Wastes by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by People of the Wastes on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Inquisitor (Class) — core content under OGL 1.0a
View references and cross-links for Keeper of Constructs

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.