Liberator
A freedom fighter who lets herself be captured to infiltrate slavers and lead other slaves out in manacle-breaking chains.
- Class
- Rogue
- Kind
- Archetype
- Granted Spells
- —
- Replaces
- 3 features
Some freedom fighters endeavor to be captured, knowing that being taken in manacles is the easiest way to infiltrate the slavers, liberate other slaves, and lead them to freedom.
Replaces
Archetype Features
Bond Breaker Level 1
↪ builds on Trapfinding (Rogue)
A liberator adds 1/2 her class level to Escape Artist checks, and never takes a penalty on Disable Device checks when using improvised tools to open locks.
This ability replaces trapfinding.
Covert Commander Level 3
↪ builds on Trap Sense (Rogue)
A liberator grants all allies within 30 feet who are in her line of sight (but not herself) a +1 competence bonus on Disguise and Stealth checks. This bonus increases by 1 for every 3 levels beyond 3rd.
This ability replaces trap sense.
Catch Off-Guard Level 4
↪ builds on Uncanny Dodge (Rogue)
At 4th level, the liberator is adept at improvising weapons. She gains Catch Off-Guard as a bonus feat.
This ability replaces uncanny dodge.
Rogue Talents
The following rogue talents complement the liberator archetype: deft palm, fast picks, fast stealth, quick disguise, slow reactions, underhanded.
Advanced Talents
The following advanced rogue talents complement the liberator archetype: defensive roll, fast tumble, knock-out blow, skill mastery, weapon snatcher.