Pathfinder 1e Archetype Fighter

Lore Warden (PFS Field Guide)

Pathfinder scholar-warrior gaining bonus skill ranks, Combat Expertise, and scaling maneuver mastery.

Class
Fighter
Kind
Archetype
Granted Spells
Replaces
3 features

Scholastic (Ex) Expertise (Ex) Maneuver Mastery (Ex) Know Thy Enemy (Ex) Hair's Breadth (Ex) Swift Lore (Ex) Know Weakness (Ex) A lore warden has the following class features.

Replaces

Armor MasteryArmor TrainingBravery

Archetype Features

Scholastic Level 1

Lore wardens gain 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Intelligence-based skills are class skills for lore wardens. This ability replaces the lore warden's proficiency with medium armor, heavy armor, and shields.

Expertise Level 2

At 2nd level, a lore warden gains Combat Expertise as a bonus feat, even if he would not normally qualify for this feat. This ability replaces bravery 1.

Maneuver Mastery Level 3

At 3rd level, a lore warden gains a +2 bonus on all CMB checks and to his CMD. This bonus increases to +4 at 7th level, +6 at 11th level, and +8 at 15th level. This ability replaces armor training 1.

Know Thy Enemy Level 7

At 7th level, a lore warden can take a standard action to study a specific target in sight. He must make a Knowledge check to determine the target's abilities and weaknesses as part of this standard action. If successful, the lore warden not only notes the appropriate abilities and weaknesses, as detailed under the Knowledge skill, but also gains a +2 competence bonus on all attack rolls and weapon damage rolls made against that enemy. Note that this bonus on attack and damage rolls applies only to that specific creature. This bonus lasts for the duration of an encounter, or until the lore warden attempts a new Knowledge check to use this ability on a different target. This ability replaces armor training 2.

Hair's Breadth Level 11

At 11th level, a lore warden can attempt an Acrobatics check as an immediate action to negate a confirmation role for a critical hit. The critical hit confirmation is negated (though the attack still hits and deals normal damage) if the Acrobatics check is greater than the opponent's confirmation roll. This ability replaces armor training 3.

Swift Lore Level 14

At 14th level, a lore warden can use his Know Thy Enemy ability as a swift action. This ability replaces armor training 4.

Know Weakness Level 19

At 19th level, a lore warden can automatically confirm a critical hit once per round when he threatens a critical hit. This ability replaces armor mastery.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Pathfinder Society Field Guide · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 14, 2026.

Open Game Content reproduced from Pathfinder Society Field Guide by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Pathfinder Society Field Guide on 2026-09-14.

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Sources Used in This Record
  • Based on class: Fighter (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.