Pathfinder 1e Archetype Rogue

Makeshift Scrapper

Some combatants specialize in the study of certain weapons, but those without formal training often learn to survive a fight by making brilliant use of whatever is lying around.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
2 features

Some combatants specialize in the study of certain weapons, but those without formal training often learn to survive a fight by making brilliant use of whatever is lying around.

Replaces

TrapfindingTrap Sense

Archetype Features

Weapon Proficiency Level 1

The makeshift scrapper is proficient with only simple weapons.

Improvised Weapons Level 1

↪ builds on Trapfinding (Rogue)

At 1st level, a makeshift scrapper gains Catch Off-Guard and Throw Anything as bonus feats.

This ability replaces trapfinding.

Supernatural Improvisation Level 3

↪ builds on Trap Sense (Rogue)

At 3rd level, a makeshift scrapper gains the ability to enhance an item, making it a more effective weapon or changing the way it can be used. As a swift action, she can alter a single improvised weapon to either grant it a +1 enhancement bonus on attack rolls and damage rolls or use it to gain a +1 shield bonus to her AC. The makeshift scrapper can use this ability for a number of rounds per day equal to her rogue level. These rounds need not be consecutive, and the makeshift scrapper can change the enhancement each time she activates the ability. The bonus increases by 1 every 4 levels thereafter, up to a maximum bonus of +5 at 19th level.

This ability replaces trap sense.

Improvised Weapon Mastery Level 12

At 12th level, the makeshift scrapper gains Improvised Weapon Mastery as a bonus feat.

This ability replaces the rogue talent gained at 12th level.

Rogue Talents/Ninja Tricks: The following rogue talents and ninja tricks complement the makeshift scrapper archetype: acrobatic master, expert leaper, fast getaway, ki pool, offensive defense, peerless maneuver, and surprise attack.

Advanced Talents

The following advanced rogue talents complement the makeshift scrapper archetype: another day, defensive roll, fast getaway, and opportunist.

Grants

Supernatural Improvisation+1 at level 3, +2 at level 7, +3 at level 11, +4 at level 15, +5 at level 19 (with an enhanced improvised weapon)
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Melee Tactics Toolbox · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Melee Tactics Toolbox by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Melee Tactics Toolbox on 2026-09-15.

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Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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