Pathfinder 1e Archetype Monk

Martial Artist

The martial artist pursues a mastery of pure martial arts without the monastic traditions.

Class
Monk
Kind
Archetype
Granted Spells
Replaces
12 features

The martial artist pursues a mastery of pure martial arts without the monastic traditions. He is a master of form, but lacks the ability to harness his ki.

Replaces

Still MindSlow FallKi PoolPurity of BodyDiamond BodyPerfect SelfWholeness of BodyTimeless BodyTongue of the Sun and MoonAbundant StepDiamond SoulEmpty Body

Archetype Features

Alignment

A martial artist may be of any alignment.

Pain Points

↪ builds on Still Mind (Monk)

At 3rd level, a martial artist's advanced knowledge of humanoid anatomy grants a +1 bonus on critical hit confirmation rolls and increases the DC of his stunning fist and quivering palm by 1. This ability replaces still mind.

Martial Arts Master

↪ builds on Slow Fall (Monk)

At 4th level, a martial artist may use his monk level to qualify for feats with a fighter level prerequisite when those feats are applied to unarmed strikes or weapons with the monk special quality. This ability replaces slow fall.

Exploit Weakness

↪ builds on Ki Pool (Monk)

At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object's hardness or the target's CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object's DR or hardness.

A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn.

This ability replaces ki pool.

Extreme Endurance

↪ builds on Purity of Body (Monk)

At 5th level, a martial artist gains immunity to fatigue. At 10th level, he also gains immunity to exhaustion. At 15th level, he gains immunity to stunning. At 20th level, he gains immunity to death effects and energy drain. This ability replaces purity of body, diamond body, and perfect self.

Physical Resistance

↪ builds on Wholeness of Body (Monk)

At 7th level, if a martial artist suffers any effect that causes ability damage, ability drain, or temporary ability score penalties, the effect is reduced by 1 point. This reduction increases by 1 for every three levels beyond 7th (to a maximum reduction of 5 at 19th level). This ability replaces wholeness of body, timeless body, and tongue of sun and moon.

Bonus Feat

↪ builds on Abundant Step (Monk)

At 12th level, a martial artist gains an additional bonus feat, selected from those available in the monk class feature. This ability replaces abundant step.

Defensive Roll

↪ builds on Diamond Soul (Monk)

At 13th level, a martial artist may use the defensive roll advanced rogue talent once per day, plus once per three levels beyond 13th (to a maximum of 3 times a day at 19th level). This ability replaces diamond soul.

Quivering Palm

A martial artist may use this ability one additional time per day per level above 15th, but may not have more than one in effect at a time.

Greater Defensive Roll

↪ builds on Empty Body (Monk)

At 19th level, a martial artist suffers no damage on a successful defensive roll, and only half damage if the Reflex saving throw fails. This ability replaces empty body.

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
  • Based on class: Monk (Class) — core content under OGL 1.0a

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