Pathfinder 1e Archetype Paladin

Martyr

Every paladin's code instructs him to put the welfare of others before his own, but some paladins take this farther than most, shouldering the blackest suffering of the world onto themselves in order

Class
Paladin
Kind
Archetype
Granted Spells
Replaces
3 features

Every paladin's code instructs him to put the welfare of others before his own, but some paladins take this farther than most, shouldering the blackest suffering of the world onto themselves in order to help others and inspiring their allies to achieve heights of valor rather than seeking the glory for themselves.

Replaces

Divine GraceDivine HealthSmite Evil

Archetype Features

Stigmata Level 7

As a standard action, the martyr can chant hymns of faith and cause bleeding stigmata to visibly appear on his body; at 7th level, he can manifest stigmata as a move action, and at 13th level, he can do so as a swift action. He can use this ability a number of rounds per day equal to 4 + his Charisma modifier at 1st level, plus 1 additional round per day for each level beyond 1st. While his stigmata are active, he takes 1 point of bleed damage, which automatically ceases when he ends this ability but otherwise does not relent, even in the face of magical healing or Heal checks. His stigmata assist his allies, duplicating the effect of the countersong, distraction, or inspire courage bardic performance of a bard of his paladin level, though both countersong and distraction use Heal skill checks instead of Perform skill checks. At 10th level, he can choose to duplicate the effects of inspire greatness. At 16th level, he can choose to duplicate the effects of inspire heroics. This ability replaces smite evil.

See No Evil, Hear No Evil Level 2

At 2nd level, the martyr and all allies within 20 feet of him gain a +4 morale bonus on saving throws against bardic performance, sonic effects, language-dependent effects, and gaze attacks. This ability functions only when the martyr is conscious. This ability replaces divine grace.

Aura Mastery Level 1

The martyr's aura of courage, aura of resolve, and aura of righteousness have a radius of 20 feet instead of 10 feet, but the martyr does not gain immunity to fear, charms, or compulsions from those abilities. This ability alters aura of courage, aura of resolve, and aura of righteousness.

Aura of Health Level 3

At 3rd level, the martyr and all allies within 20 feet of him gain a +4 morale bonus on saving throws against diseases. This ability functions only when the martyr is conscious. This ability replaces divine health.

Martyr's Mercy Level 3

At 3rd level, a martyr can apply any of the mercies for which he qualifies based on his paladin level to his lay on hands, even if he didn't select that mercy (or its prerequisites). However, when he uses a mercy he didn't select, he transfers the condition to himself for the remaining duration (ignoring any immunity he might have to the condition), and he can't use this ability if he already has that condition. If he transfers a condition to himself in this way, he can't remove it from himself with a personal-only ability. The martyr can use lay on hands on any ally within 30 feet, rather than needing to touch the ally, but using lay on hands on himself is a standard action, not a swift action. This ability alters lay on hands and mercy.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Horror Adventures · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Horror Adventures by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Horror Adventures on 2026-09-15.

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  • Based on class: Paladin (Class) — core content under OGL 1.0a

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