Pathfinder 1e
Archetype
Witch
Medium
Mediums tap into the spiritual power of those who have yet to find their final rest.
- Class
- Witch
- Kind
- Archetype
- Granted Spells
- —
- Replaces
- 1 feature
Mediums tap into the spiritual power of those who have yet to find their final rest. Their ability to interact with these souls allows mediums to learn about the physical world through the experiences of those who came before them. Eventually, mediums of immeasurable power learn to walk alongside the very souls that haunt their dreams and visions. Patron: A medium has a limited choice of patrons, and must select one of the following themes: ancestors, death, occult, or spirits.
Replaces
Hex
Archetype Features
Ectoplasmic Aptitude Level 2
At 2nd level, the medium can sling spells at ghosts and spirits as surely as at corporeal foes. She gains the Ectoplasmic Spell metamagic feat as a bonus feat. In addition, as an immediate action a number of times per day equal to her Intelligence modifier, the medium can apply the Ectoplasmic Spell feat to any spell she is casting without increasing its spell level.
This ability replaces the witch's hex gained at 2nd level.
Soul Walker Level 20
At 20th level, a medium can drift into the spirit world, becoming incorporeal for 1 minute per class level. When she does so, the medium gains the incorporeal subtype, taking only half damage from corporeal magical attacks and no damage from non-magical weapons and objects. Her spells deal only half damage to corporeal creatures, but spells and abilities that do not deal damage function normally. The duration of this ability need not be continuous, but it must be used in 1-minute increments. This replaces the witch's hex gained at 20th level.
Hexes: The following witch hexes complement the medium archetype: charm, healing, scar, tongues, ward.
Major Hexes: The following major hexes complement the medium archetype: speak in dreams, vision.
Grand Hexes: The following grand hex complements the medium archetype: summon spirit.