Pathfinder 1e Archetype Alchemist

Mixologist

An alchemist who blends mutagens into potions and revels in alcoholic concoctions.

Class
Alchemist
Kind
Archetype
Granted Spells
—
Replaces
5 features

Certain alchemists focus on mastering the chemical reactions between alcohol and the physical body. Though the powerful potions they brew can have drawbacks, they are at least pleasurable.

Replaces

AlchemyBrew PotionPoison ResistancePersistent MutagenMutagen

Archetype Features

Alcoholic Alchemy Level 1

A mixologist can infuse potions and extracts he creates with alcohol, increasing their potency. When a mixologist brews a potion, he can spend an additional 10 gp in raw materials to increase his caster level by 1 for the purpose of the potion's effects, but the potion counts as a strong alcoholic drink. When a mixologist creates his extracts, he can spend 1 extra minute doing so to increase his caster level by 1 for the purpose of that extract's effects, but the extract counts as a strong alcoholic drink. A mixologist can prepare one alcoholic extract for each level of extracts he can prepare. A mixologist can't ever gain a mutagen or discoveries that alter mutagens.

This alters alchemy and brew potion and replaces mutagen.

Alcoholic Bombs Level 2

When the mixologist creates a bomb, he can cause the detonation to produce intoxicating fumes. A creature that takes a direct hit from an alcoholic bomb becomes tipsy (see page 54) if it fails a Fortitude saving throw. If the creature is already tipsy, it becomes drunk instead. If the creature is already drunk, it becomes soused instead. A soused creature that fails its Fortitude saving throw passes out for 1d3 hours and wakes up with a hangover. This ability counts as a discovery that modifies bombs, so it doesn't stack with other discoveries that modify bombs.

This replaces the discovery gained at 2nd level.

Alcoholic Resistance Level 2

↪ builds on Poison Resistance (Alchemist)

At 2nd level, a mixologist's bonus on saving throws against poison also applies on saving throws to become less drunk and to avoid passing out. This doesn't allow a mixologist to become immune to alcohol.

This alters poison resistance.

Mixologist Master Level 14

↪ builds on Persistent Mutagen (Alchemist)

At 14th level, a mixologist can have up to two alcoholic extracts for each level of extracts he can prepare as long as he can prepare at least two extracts of that level.

This replaces persistent mutagen.

Attribution

Eco · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Inner Sea Taverns by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Eco on 2026-09-15.

How this notice was generated

Sources Used in This Record
  • Based on class: Alchemist (Class) — core content under OGL 1.0a
View references and cross-links for Mixologist

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.