Pathfinder 1e Archetype Monk

Monk of the Seven Winds

These monks study a fighting style featuring lightning-fast strikes that mimic both dervish dances and the searing winds of the arid desert, favoring mobility and endurance.

Class
Monk
Kind
Archetype
Granted Spells
Replaces
4 features

These monks study a fighting style featuring lightning-fast strikes that mimic both dervish dances and the searing winds of the arid desert, favoring mobility and endurance.

Replaces

Stunning FistManeuver TrainingAbundant StepQuivering Palm

Archetype Features

Bonus Feats Level 6

A monk of the seven winds loses the ability to take Improved Disarm, Improved Feint, Improved Grapple, and Improved Trip as bonus feats. He adds Nimble Moves to his list of bonus feats. At 6th level, he also adds Acrobatic Steps and Wind Stance to his list of bonus feats. At 10th level, he adds Lightning Stance to his list of bonus feats.

Lightning Finish Level 1

At 1st level, as an immediate action, a monk of the seven winds can make a single attack with a manufactured light or one-handed slashing weapon he is currently wielding against any target he has successfully hit at least twice with his unarmed strike during his turn. This attack deals normal damage but without the normal Strength bonus to damage. At 4th level, he can take a 5-foot step before or after performing a lightning finish so long as he ends adjacent to his target, though if he takes this step, he cannot perform a 5-foot step during his next turn. At 8th level, he applies his full Strength bonus to his damage roll for the extra attack, even if he made the attack with an off-hand weapon or with a weapon wielded in two hands. At 12th level, if he hit the target at least three times with his unarmed strike during his turn, taking the 5-foot step granted by lightning finish does not prevent him from taking a 5-foot step during his next turn. A monk of the seven winds can use this ability a number of times per day equal to his monk level, but no more than once per round. This ability replaces stunning fist.

Endurance Level 3

At 3rd level, a monk of the seven winds gains Endurance as a bonus feat. This ability replaces maneuver training.

Sirocco Fury Level 11

At 11th level, a monk of the seven winds can spend 2 ki points as a full-round action to enter a meditative trance that replicates the spell dance of a hundred cuts, using his monk level as his caster level. Unlike the spell, a monk of the seven winds must both move 10 feet and make a melee attack each round after he begins this trance to prevent the effect from ending. At 15th level, he can instead spend 3 ki points when using this ability to make his trance replicate dance of a thousand cuts with the same limitations. This ability replaces abundant step and quivering palm.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Inner Sea Combat · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Inner Sea Combat by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Inner Sea Combat on 2026-09-15.

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  • Based on class: Monk (Class) — core content under OGL 1.0a

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