Pathfinder 1e Archetype Inquisitor

Monster Tactician

While most inquisitors have learned to take advantage of the movements of their opponents and allies in combat, some instead summon creatures as a means of claiming strategic advantage, exploiting the

Class
Inquisitor
Kind
Archetype
Granted Spells
Replaces
6 features

While most inquisitors have learned to take advantage of the movements of their opponents and allies in combat, some instead summon creatures as a means of claiming strategic advantage, exploiting the mystic connection between themselves and their summoned creatures to impart a bit of their own tactical knowledge.

Replaces

Discern LiesJudgmentSecond JudgmentSlayerThird JudgmentTrue Judgment

Archetype Features

Summon Monster Level 1

Starting at 1st level, a monster tactician can cast summon monster I as a spell-like ability a number of times per day equal to 3 + her Wisdom modifier. She can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 inquisitor levels thereafter, the power of this ability increases by 1 spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level). A monster tactician cannot have more than one summon monster spell active in this way at a time; if she uses another, any existing summon monster immediately ends. These summon monster spells are considered to be part of the monster tactician's spell list for the purposes of spell trigger and spell completion items. In addition, she can expend uses of this ability to fulfill the construction requirements of any magic items she creates, so long as she can use this ability to cast the required spells. At 2nd level and each level thereafter, the monster tactician can add one monster from the Expanded Summon Monster list to her list of available summoned creatures. She can add a new option to any summon monster spell she can cast at the time she chooses the monster; once made, these choices cannot be changed. This ability replaces judgment.

Summon Tactics Level 5

At 5th level, every time a monster tactician casts a summoning spell, she can choose any one teamwork feat she knows. All creatures summoned by the spell are treated as if they had the chosen feat for all purposes, without needing to meet any prerequisites. At 8th level and again at 16th level, the number of teamwork feats that she can choose when casting a summoning spell increases by 1. She cannot choose the same feat twice. At 20th level, all creatures summoned by the spell are treated as if they knew all of the monster tactician's teamwork feats. This ability replaces discern lies, second judgment, third judgment, slayer, and true judgment.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Monster Summoner's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 16, 2026.

Open Game Content reproduced from Monster Summoner's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Monster Summoner's Handbook on 2026-09-16.

How this notice was generated

Sources Used in This Record
  • Based on class: Inquisitor (Class) — core content under OGL 1.0a
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