Pathfinder 1e Archetype Rogue

Needler

While some assassins and killers prefer to be up front with their poison use, others favor a covert approach.

Class
Rogue
Kind
Archetype
Granted Spells
Replaces
3 features

While some assassins and killers prefer to be up front with their poison use, others favor a covert approach. Needlers use subtlety and misdirection to deliver deadly poisons to unsuspecting victims in creative and unorthodox ways. This archetype is appropriate for standard and unchained rogues.

Replaces

EvasionUncanny DodgeImproved Uncanny Dodge

Archetype Features

Adroit Poisoner Level 2

↪ builds on Evasion (Rogue)

At 2nd level, a needler gains a +2 bonus on Sleight of Hand checks. This bonus increases to +4 when the needler uses Sleight of Hand to draw a hidden weapon that is coated in poison. At 8th level, these bonuses increase to +4 and +6, respectively.

This replaces evasion.

Subtle Poisoning Level 4

↪ builds on Uncanny Dodge (Rogue)

At 4th level, a needler can apply a contact or ingested poison to her weapon and deliver it as if it were an injury poison. The poison must be delivered within 1 minute of this application, or it is wasted. The DC of the saving throw to resist the poison decreases by 1 when the needler uses this ability to deliver a contact or ingested poison via injury.

This replaces uncanny dodge.

Needle Poisoner Level 6

At 6th level, a needler can apply a dose of poison to a weapon as a swift action. This ability counts as swift poisoning for the purpose of meeting prerequisites.

This replaces the rogue talent gained at 6th level.

Concealed Delivery Level 8

↪ builds on Improved Uncanny Dodge (Rogue)

At 8th level, a needler learns how to deliver all types of poisons with subtlety. As a standard action, she can deliver an ingested or inhaled poison to a creature within reach by placing a dose of poison on the target's lips, on the target's neck, or through other similar contact with the target's skin as if the poison were a contact poison. Delivering poison in this way requires a successful Sleight of Hand check opposed by the target's Perception check. The poison is not lost on a failed check, but it must be successfully delivered within 1 minute of the first attempt, or it is wasted.

This replaces improved uncanny dodge.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Potions & Poisons · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Potions & Poisons by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Potions & Poisons on 2026-09-15.

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Sources Used in This Record
  • Based on class: Rogue (Class) — core content under OGL 1.0a

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