Pathfinder 1e Archetype Fighter

Opportunist Fighter

Pragmatic trickster who exploits dirty tricks, alchemical refinements, and underhanded tactics.

Class
Fighter
Kind
Archetype
Granted Spells
Replaces
2 features

Opportunists believe every battle is one of wits rather than arms.

Replaces

BraveryWeapon Training

Archetype Features

Duplicitous Level 1

An opportunist adds Bluff, Sense Motive, Sleight of Hand, and Stealth to his list of class skills. He gains 2 bonus skill ranks at each level, which must be allocated among these skills. This ability replaces bravery and alters the fighter's class skills.

Underhanded Level 1

An opportunist gains Improved Dirty Trick as a bonus feat at 1st level even if he does not meet the prerequisites. This ability replaces the bonus feat gained at 1st level.

Cunning Edge Level 4

At 4th level, an opportunist can select an edge from those listed below. Every 4 levels beyond 4th, he can select one additional edge, to a maximum of five at level 20. This ability replaces the bonus feats gained at 4th, 8th, 12th, 16th, and 20th levels.

Alchemical Admixture Level 4

As a full-round action that provokes an attack of opportunity, the opportunist can combine two alchemical weapons into a single vial. When thrown as a splash weapon, the mixture has the effects of both component substances and targets are affected as if hit by both. The mixture becomes inert after 1 hour. Combining identical alchemical weapons has no effect. The opportunist can use this ability once per day for every 4 fighter levels he has.

Alchemical Refinement Level 4

The opportunist increases the save DC of any alchemical item he crafts by 1 for every 3 fighter levels he has. Doing so increases the raw material cost to craft that item by 10 gp for every +1 increase. This bonus applies only when the opportunist uses the crafted alchemical item himself; it functions as a normal item of its type for all other users.

Bombs Level 4

The opportunist can make a number of bombs per day equal to his Intelligence modifier (minimum 1). These bombs act as alchemist's bombs and deal 1d6 points of fire damage, plus an additional 1d6 points for every 3 fighter levels the opportunist has.

Clouded Shift Level 4

As part of the standard action to ignite a smokestick or smoke pellet, the opportunist can take a 5-foot step, even if he has already moved this round. He can use this ability only if he has not already taken a 5-foot step this round, and only if the smoke from his alchemical tool conceals his starting location.

Poison Use Level 4

The opportunist no longer risks poisoning himself when applying poison to a weapon.

Rogue Talent Level 4

The opportunist can select one of the following rogue talents for which he qualifies, treating his fighter level as his rogue level: deft palm, fast fingers, fast stealth, honeyed words, lasting poison, minor magic, or quick trapsmith. The opportunist can select this edge multiple times.

Alchemical Onslaught Level 5

At 5th level, an opportunist gains a +1 bonus on attack rolls with alchemical weapons and bombs and can add his Intelligence modifier to damage rolls for splash weapons. He can draw an alchemical weapon as a free action once per round. This ability replaces weapon training 1.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Blood of the Beast · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 15, 2026.

Open Game Content reproduced from Blood of the Beast by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Blood of the Beast on 2026-09-15.

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Sources Used in This Record
  • Based on class: Fighter (Class) — core content under OGL 1.0a

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